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http://www.youtube.com/watch?v=vr6Fdz6RKZg This is an example, but this guy isn't playing on a hard difficultly and he doesn't use his squad very well. I played much harder than that guy did for sure! He is a blobber. If you try it crank the difficultly and learn to micro lol. This game has cover rules like CoH (half cover, full cover, in the open) and you can't tell at all from the way he plays.
The RTS genre has all but died as a result of those foul, boring and utterly uninspired MOBA games, because apparently people find it too hard to manage more than 1 unit, base building or resources. I miss the games like Red Alert 2, Total Annihilation and Metal Fatigue. The only recent games that come close are Supreme Commander 1 and Sins of a Solar Empire, but even then they are years old and in all fairness, I've sunk hundreds of hours into them to the point I wish for something new.
We've also been buried under countless FPS or 3rd-person shooters, or hybrids of such, like Mass Effect. Dont get me wrong, there are good games in those genres... but I miss my favorite one, RTS. They simply do not make them anymore.
Keep in mind I define RTS as "Build a base. Harvest resources. Build units and fight it out". Like Red Alert 2 or C&C Tiberian Sun. People these days define everything as a "strategy" game from FPS Zombie Apocalypse games, to Tower-Defence, to MOBAs and god-forbid, that horrible Starcraft 2.
I could not possibly throw enough money at an actual XCOM RTS game. I'd undoubtedly support it.
Of course, RTS = Lots of buildings, workers, soldiers moving all at once.
I like the base building in this game and the story/graphics. But I'm a little under 20 hours in and the fighting is wearing me down. I'm already considering taking a break from the game.
"80% chance to hit from almost pointblank! Noooo he missed! Curse you Random Number Generator!" Meanwhile, the laser beam actually goes right through the enemy but is declared as a "Missed."
That is what is annoying me about this game. I want to miss shots that I actually miss, not because some RNG says so.
A lot of people mis-use the RTS term. Hell, they define League of Legends as an "RTS". Come on, you control 1 freaking unit with no resources other than a bit of money. You can simply say that every game involves 'strategy' and the only difference is whether it is real-time or not. FPS, RPG or whatever.
I am agreeing with you by the way. RTS to me means "Have a base. Build stuff. Have workers and get resources. Research upgrades. Build units. Fight it out on a map". Like Age of Empires. I miss those games. They simply do not make them anymore.
In another thread I have adequately explained what is wrong with the RNG system in this game. To put it shortly, the game only calculates the percentages ONCE at map-generation OR when you load a game with "Save-Scum" enabled. Otherwise repeating the same actions in the same sequence results in the same outcome every single time, irrelevant of your actual % to hit. If it misses, at that point in time, at that turn, in that location, it will always miss. Even if you do it again.
I understand your "tiredness" in regards to the game though. Its a brilliant, fun and tactical game, but some of the underlying issues and simply the way it is designed is very... draining on the player. The little things add up. The frustration of a seemingly dead-easy shot missing, which is entirely plausible, but fixed-missing because the game simply says so. The aliens getting a free turn if they so happen to be "revealled" in their groups just when you move your last guy 1 tile too far.
If you like Sins...you'd love Conquest: Frontier Wars. I think Ubisoft made or published it. But it is from 2001. Classic game that the world wasn't ready for.
http://en.wikipedia.org/wiki/Conquest:_Frontier_Wars
And I agree with you on everything.