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Impossible is unbalanced on purpose. The game even flatout states that said difficult is for "Those who enjoy pain".
Also, how else do you propose the game would become more difficult, if not by powering up the AI? I mean, that's the only way. They slap you with heavy starting penalties and give aliens boost they need.
On Impossible, Sectoids have 75 Aim. That is same as Thin Men on Classic. Essentially, treat all Sectoids as if they were Thin Men... who can get a boost from other Sectoids.
I really don't see any other options other than the things you are complaining about.
How else could the game be made more difficult other than more enemies and buffs.
Yah think ?
All three require you to have different playstyles, and I am fairly certain that most of us need to stat on Normal, then Classic, and only if you wish to be tormented, Impossible. Though, some guys go straight to Classic (usually XCOM vets).
The answer is not to uncrease the AI's power or bonuses because the previous three modes have pointed out that aliens suck, the better answer is to increase the number of opponents and the size of each pull because we're supposed to be dealing with a ♥♥♥♥♥♥♥ invasion here! If they want to put in a hardore, realistic massochist mode it should be THE ALIENS ARE INVADING! FML! not, ♥♥♥♥♥♥♥♥♥, WHEN DID THEY LEARN TO AIM!?!?!
On Impossible, IT IS AN INVASION! Enemy numbers have been significantly increased, and they definitely tend to spawn when you are engaging an active pod.
And in addition to that, ONLY sectoids and outsiders get aim bonuses. And Sectoids get +1 HP while Thin Me and Floaters get +2.
Easy is like the game holding your hand, teaching you how to play.
Normal is understanding that you understand the concepts, but want a little help.
Classic is the game letting you go for it, as it was intented.
And on Impossible, the game doesn't ever hold back. You should be celebrating every single victory you can pull through, even with only one survivor. Because that means you're getting closer to victory.
After all, why would the game give you a victory when it tells you that Impossible is for those who find joy in suffering?
I do understand what you're saying though
Last time I attempted impossible, there were at least 12 sectoids.