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CAP is nice for engaging melee enemies like Chrysalids and Berserkers, or for more aggressive Assault builds when combined with stealth effects for initiating, but bear in mind that it won't work with their signature ability, Run and Gun.
I tend to favour Lightning Reflexes- the ability to soak up potentially destructive Overwatch shots for free is incredibly helpful against hard hitters and the aliens that enter Overwatch upon being triggered.
Early game with thin men Lightning Reflexes is a life saving skill but when you have better equipment and higher ranked soldiers it becomes slightly less important.
What I have found with CAP is you can run (not dash) to a beserker (stay four tiles away) and shoot one shot for free then use rapid fire for a further two free shots (-15 aim) and then with beserker running at you from rage of being hit you get a free shot from Close Combat Specialist. So effectively you get four shots on one guy. Even when not faced with a beserker you get three plus effectively a free overwatch if your setup in the right place to ambush moving aliens (example at a door).
Now if only they had changed the support soldiers smoke grenade ability so it didn't give you +20 will as its kinda useless with the new gene mods and I never took it before anyway so it could have used a change.
I deffo struggle with Lightning Reflexes and CAP now and I think it should be that way with all the abilities :D
There's generally no reason to have two people with LR in one squad, though, so if you have two Assaults then get CAP with one of them.
I don't recall using the word useless in regards to Lightning Reflexes But I find with titan armour amongst other things and a colonel assault with resilience it is not as important. They can take hits and then with the added shot/s can kill the enemy right away. Sometimes a good offence is the best defence. I always move with assaults first or mecs so the rest of the team moving into overwatch is never an issue for me.
Up to you how you play of course :D
the new close and personal is good, hell, its killing potential is good enough that I really do want to take it on someone to get one epic 'unreal tourniment killing spree' story with. But Lightning Reflexes is good for both the individual and the squad. Now if Close and Personal worked with Run and Gun, I would be truely torn, the killing power of CaP with RaG would be shocking, limited more by your ammo then anything else. I would be forced to have it on some of my assault soldiers then. But as it is, it's stuck fighting one of the three 'must have' abilitys in the game to me.
Sniper's Squad Sight, Lightning Reflexes, Resilance.
Honerable mention for Bullet Swarm. I would not want to be the poor abiltiy matched up to that on the tree.