Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The ammount of HP that a Soldier starts with is locked to the difficulty the game is on when they arrive. Not purchased the diffulty of when they are purchased. Although Soldiers purchase on impossible will cost more. It's possible to change the difficulty for the arrival of soldiers and get base 6 hp start soldiers in an otherwise impossible game. I know that the purist won't like this but, it's something to consider if you want your guys to have a better shot at surviving missions.
I think Zhang is hard coded to start with 10 hp. So i don't think this is a fair comparision.
Well, I had an assault colonel with 90+ aim, 80+ will, low profile, will to survive, lightning reflexes, resilliance, tactical sense, and extra conditioning. I don't recall what the health and movement values were, though. I want to say she have 8 or 9 base health, but I'm not sure. Did test positive for Psi. She was tough as hell.
I also had a Zhang with 120+ will and 100+ aim, genader, deep pockets, and mayhem. 6 alien grenades with, what, 8 or 9 damage each a mission was fun...
Is that really possible ? Do you know if the total number of points is the same and only the distribution is random or can you end up with really gimped characters ?
"Heavy"
http://steamcommunity.com/sharedfiles/filedetails/?id=197160189
Same here, just had the worst luck ever.
It affects ALL.
And its mighteh funneh.
Like some people can move the whole map in one turn, while others can only play hop scotch using both moves in one turn.
hueheuehheuheueeeee
Serious? Where can I see the range of differences for all this?
And btw, I've already gotten an ITZ sniper that had bullet swarm, it allows you to take a shot at an enemy in cover, and then if your next shot kills a flanked or out of cover enemy, ITZ activates. Its badass.
http://www.ufopaedia.org/index.php?title=Second_Wave_%28EU2012%29
Training Roulette combined with those two make for some weird characters.
I just finished a game like this with two snipers between 110-130 aim roughly. It was fantastic to give them both archangel armor with 12 fuel and a scope. Full cover enemies were getting annihilated.