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Is there a way to get Carapace armor and Lasers before the Portent Mission? That seems like the only way I'd have a chance on this map.
Oh, and to the eailer question, no I didn't build any of the Meld Labs yet, didn't even research it. Tried Genemods early once and the investment to get there didn't seem to yield any benefit. Was trying to avoid MECs cause I heard they were "easymode".
They can indeed make the game too easy on the lower difficulties (easy and normal).
But classic is still hard with a mech and gene mods (classic and impossible are both harder then they were before, so its recommended to use the tools you have been given to combat this increase in difficulty).
(Off course there are some cheap "Easy mode" tactics, like mimatic skin scouts combined with squad sight snipers, but just avoid such tactics)
The map is buggy for me. I have experienced LOS issues every time I hit it and problems with cover not working (Defense: 0 for everyone). Thin Men on Portent in Classic seem to be amped up on screw-you juice on top of that. I've lost a few C/I games with squad wipes there and have decided to set Ironman aside for the moment til I figure out wtf is going on with that mission.
MECs won't be easy mode since the tier 1 armor is about as tough as a basic Shiv, but with some more hits - and the skinnies in Portent average for 9dmg a hit on them for me with some shots taking 12. Racing to get a MEC in did not help much.
I am curious to know if Not Now for Portent will have it show up again later also, because that is the Exalt campaign flag afaik. If it can be put off then teching up to lasers and carapace seem like it would definitely make that mission workable even with weird glitches.
^This.
After failing horribly at it with C/I, turned off Ironman and just practiced on the map. You know exactly when and where the reinforcements show up, and if things go really bad, there is always the lure and bait and overwatch for the few remaining thin men (2) and sectoid. An assault class here is king, as an appropriate Run n Gun on the rooftops saves your ass.
Now I finally completed it with C/I, with 4 squaddies with no beam weapons. I'm so happy I could cry. Almost. Now I just need not to ♥♥♥♥ up the rest of the game.
Screenshot 1
I thought it was a complete wipe, but the soldier who was critically injured wasn't killed at the conclusion of the mission. Her stay in the infirmary would've been 16 days had she not become my first MEC.
Screenshot 2
Though I will admit, I suffer at least 1 crit shot from a thin man in that mission each time. :\ Always costs me at least one soldier.