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MECs are kinda underwhelming, tbh.
You get Mecs and kinetic strike pretty much at the start, even if it's "just" 12 damage then, plasma weaponry and alloy cannons and ghost armor are end game gear basically, they're the best of the best and take a lot of resources and time to get and build, kinetic strike is basic tier pretty much and it comes free with the mec itself.
so is the flamethrower,
kinetic strike is a lot more riskier early game because we have to get in close to the alien to get them, especially the fact that aliens most of the time prioritise shooting the MEC trooper(s).
sure we can shrug off Sectoid shots, but what about Thin Men and Floaters? 2-3 shots can kill 'em in one turn...
At the start you're dealing with crit-men, if you run into a group 12 damage aint worth ♥♥♥♥ anyway and killing just one isn't enough.
Flamethrower is in epic early game tho.
The mec itself is a significant resource investment, especially early game. Damage output isn't much different than bullet storm which is early game, is more flexible, doesn't expose your unit to direct fire and outscales kinetic strike by endgame.
Yes, kinetic strike is powerful, but so are many other abilities in the game.
And Triarii, try playing on Classic or Impossible. Come back and say it's still OP (which by definition means that it's too easy). I will laugh. It's well balanced my friend.
Then again, it is also hilariously funny to see an ETHEREAL panic because of the fire, of all people. :P
The only thing I'd consider overpowered is the bonus movement.
Really? You find MECs prioritised? I'm in September, usually field two mechs, and have had one shot ONCE. The enemy seems to always prefer softer targets it actually has a chance to take down.
As for flamethrowers, yeah, they are IMMENSELY useful when confronted with lots of units very close. Nothing better for turning back a Chryssalid ambush.