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My biggest interrogation is about the Gas Grenade... It's usually better to kill "now" and not slowly in later turns.
Flashbangs work great (Its like a reverse smoke, realy usefull when you wanna capture aliens alive).
Gas grenades are kinda useless (Wont work on robotic enemies, slow damage).
Ghost grenade is the greatest invention xcom has ever made (Having a squad of mech's or soldier in titan armor become invisible lets you deal with such bothersome things as sectopods without difficulty).
+Bigger area than a frag grenade.
+You can throw it close to your squad if they have cover between them and the middle of the area and they willl take no damage.
-Does not destroy cover to increase subsequent shot %. -Same damage as frag.
Flashbang:
+Really messes up the enemies aim and movement.
+Can be used as a backup plan to get out of a tough situation
+Good for capturing aliens.
- Does no damage. Uses up a slot that you could be using something else on.
-Might get an alien grenade to the face or poisoned as a result.
Gas:
+Poison messes up aim and movement while chipping away at health.
-Does low damage over time.
-Doesn't have many uses.
-Takes up a slot in your inventory. Flashbangs have higher penalties and only lack the damage.
Needle grenades are okay. Flashbangs are good. Gas grenades are lacking/limted in their use.
Its basicly the same tech as the ghost armor.
[Ghost Grenade]: This grenade contains elerium-infused particles that, when diffused into our soldiers, causes them to become invisible. These particles will lose their elerium charge after a brief time, and competing energy sources - such as weapons fire - will disrupt them.
The difference betwen ghost and smoke are as follow.
Ghost: Makes any allies hit invisible and untargetable for one turn, fireing your weapon cancels the effect. Its a item and can be used by all soldier types (except mechs).
Smoke: Increases your defense as long as you stay in the smoke, you can fire without canceling the effect (It can also be upgraded with combat drugs or dense smoke). Its a ability and can only be used by the support class.
I just REALLY like using Chryssalid Carapaces for the Chitin Plating instead of burning 2 on a situational grenade.
I could see using the Gas Grenade to wittle down an alien for capture, but again, there are better tools for the job!