Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You can just make a tanking MEC and just outlast any set of enemies. Whereas with mimetic skin, you're kinda relying on being able to burst down the aliens after you engage. Which works most of the time, but if you get into a nasty spot with sectopods or if you're increasing the number of aliens with mods, it won't really cut it.
Also there's always a small chance aliens will break any form of cloaking. Whereas you can guarantee a tanking MEC won't die for the next X amount of hits.
http://www.youtube.com/watch?v=SBVQNwmAypE
Memetic skin...makes you unable to equip the best armor in the game, although it's available significantly earlier.
about the only real 'winner' for genemods is the anti-psi mods and adrenaline surge. Those you can't duplicate with loadout.
One use is with Grenadier. It boosts the damage to 6, which 1 shots floaters and thin men on impossible. Which is godly if you get your first alien grenade mid april by capturing the first slingshot muton.
after that the project lets you stock your B team with 2 grenades each. A squaddie with 2 alien grenades is much deadlier than one with 1 grenade and a scope, since their aim is so bad at low levels. The alien grenades let you farm out a ton of kills to low ranking soldiers much more quickly, and not be forced to give as many kills to any colonels.
Bg early May, when you finish the project, your original A team of 5 or so soldiers has probably reached Colonel rank, and it's time to bench them, of at least most of them.
I use restorative mist on absorption field/damage control MECs so they can tank a few more sectopos heat cannons in the late game, but grenade launcher demolishes anything before sectopods/muton elites.
I mean it's basically 3 extra rockets that deal 1 less damage but can be shot after moving and never miss. That's game breakingly godly when your only opposition are still mutons/cyberdiscs/thin men and floaters.
As for the Grenade Launcher - combined with Collateral Damage it makes your MEC a cover-munching monster!
Hit points will be comparable once you get Titan. Mobility, except in the assault class, will be better for the gene modded trooper too.
MECs have the edge in that they can carry more explosive ordnance, but little else. Also, you can fully gene mod three troopers with muscle fiber, optics, mimetic & adrenaline glands for the same amount of melt you would use in a single fully upgraded MEC.
If you have a vanilla, unmodded trooper (or even a modded one, but that's a waste of MELD) become a MEC trooper, they keep their stats, so if you do so with a Colonel, they have the same aim, except for Heavies if you do it before Captain, then their aim will be better.
Sure they don't use cover, but they get other bonuses, or god forbid, you keep them out of LoS.
MECs do have better base health once you go to the final stage of the game.
Colonel assaults in Titan get 9(base)+10(titan)+4(extra conditioning) =23 hp.
Colonel MEC in a Paladin gets 9(base except sniper colonel then MEC)+16 (Paladin) = 25 (24 for snipers from a sniper colonel) Nevermind their perks to tank damage like nothing else.
Mobility is actually better for MECs if you give them Kinetic Strike or Advanced Servomotors, give them both and they'll run almost as far as a sprinting Assault, Jetboots=Muscle Fiber Density
And sorry to say, your math is wrong, your recommended Gmods are 75 MELD each, that's 150 MELD for two, 20 less MELD than your first MEC [10+40+60+100-40=170]
All for the price of not being able to use cover, sounds good to me.