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The first time I did this I had a sacrificial Rookie who died as he jumped from the boat after hitting the button while the rest of my sqwuad were sprinting back to the drop ship.
It seems harsh that you have hit Newfunland so early on in your game; That is just unlucky. 4 un-modded, non-kitted out troopers for this? Damn man.
I have never tried the kill everything route, just kill enough to get the heck off that boat and get running!
Tips:
1) Try to bring a MEC in, very useful and with the right upgrades has great mobility for outrunning the crysallids.
2) Having a squad sight sniper helps.
3) Have one person activate the switch and give him crysallid armour if you have any. Everyone else should be in firing range but not melee range.
4) On your way up to the ship, try to destroy and hanging sharks you see, this will make your escape easier.
5) Inch your way up to the switch on the top deck. You can reach the middle structure/room just before the hold without triggering any cryssalids.
To win the mission you need to flip the switch and then hightail it back to your ship.
However, if you somehow manage to get the Archangel armor before this mission appears, you can hover over the bugs and rain glorious death from above. Which is really rather cathartic when you remember the tension of racing to the evac zone.
The rest of your squad can sit back towards the extraction point and near the spawn points that trigger once the bomb is set.
Keep you mec outside the ship and boost jump directly onto the top level beside the trigger room. Push the button and then jump right off the ship and head for home. This avoids all the spawning chrys inside the ship and having to fight to get to the trigger.
As your squad is pretty much near home it's just a case of running the mech back and job done.
One tactic is to try and delay the point at which you see the Whale(find the source of the infestation) until you have a good set up. Try a few different aproaches to see how close to the transponder you can get before activating the Crysallid spawn.
There is a finite number of Crysallids before you push the button. If possible you can try and have these all cleared out by the time you have to press the button. That way your not stacking waves on waves of Crysallids.
Squadsight Snipers work really on this mission. One thing I like to do with my snipers is sit them back on the top of a boat with good line of sight to the big ship. I post them as far back as I can. Then I use a Rocket to blow open the side of the ship exposing the Whale. This allows my snipers to fire at the bugs as the turn after they spawn. Rather then waiting for them to move.
What u get for the acomplishment is a joke, only Panic reduction, u not even get the death crysas (what is kind of anoying sometimes, when u end the mission and see u have killed 24 enemys, and know only 4 where zombies, so much chitin platings u cant build)
Unfortunatly EVERYONE got killed, on the way back to the skyranger, but the mission was completed, cause the bomb killed them all. Nevertheless i decided to start all over again. Next time i will be there with lasers and mecs!
Thx guys
A whale of a time.
When finally reaching the upper deck of the ship (via the back of the burning building), I set a formation about eight sqaures from the cargo hold containing the dead whale (shudder...) and spammed Overwatch until those a-holes (SCREW Chrysallids!) stopped spawning, then sent my Heavy (who happened to have the longest movement range) hit the switch. Once I hit the switch, they started spawning again but for some reason didn't jump out of the hull to kiss the Heavy, giving him just enough time to sprint across the deck and rejoin his teammates. Unfortunately he was surrounded and killed at the other end of the deck due to an interface glitch, but once the others jumped off the boat and reached the fish stalls, one paused to rocket a hanging tuna that...suddenly...came back to life...and then they all ran like hell to the extraction point with five of the fish-lovers "escorting" them out (I didn't need to stop and shoot them because if my troops sprinted more than seven tiles, then they couldn't race up and hug/kiss them).
Is it just me, or did they not use enough missles to take out the docks? That hive that those butt-munches made was just...ugh...