XCOM: Enemy Unknown

XCOM: Enemy Unknown

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Dahli Dec 26, 2013 @ 2:05am
Need help with ship mission (dead whale)
Hey Community,

i need help with that chryssalid mission (normal difficulty). i´m only with a 4 people squad, no gen mods or mecs, ballistic weapons and no explosives left. i managed to fight my way to the ship but it seems to be impossible to fight my way to the bomb trigger.
i tried to stay in the back of the ship and kill everything, but as i need 2-3 shots for every alien, they overcome very quickly. getting to the bomb trigger seems also impossible, because of the hole in the middle. whenever i try to get to the topdeck and move towards the trigger, they insant-kill me, cause i´m ALWAYS in range for their melee attack.
i also tried to sacifice 3 of my men, and get with one to the trigger, but they kill me way to fast, so no chance here too....

anyone with some tips for this mission? How many waves of chryssalids are spawning? Or is it endless? is there a fixed spawn timer? With me it´s one, one, two, three....

What happens when i make it to the trigger? Do i have to get out of that bloody ship again, or is it a win, if i get there?

Thx for help
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Showing 1-15 of 22 comments
Shae Dec 26, 2013 @ 2:13am 
Ok, firstly the bad news. Yes, you do have to run back to the landing zone after you hit the button. On Classic you get 8 turns to get out, I don't know if it is more on Normal or Easy.

The first time I did this I had a sacrificial Rookie who died as he jumped from the boat after hitting the button while the rest of my sqwuad were sprinting back to the drop ship.

It seems harsh that you have hit Newfunland so early on in your game; That is just unlucky. 4 un-modded, non-kitted out troopers for this? Damn man.

I have never tried the kill everything route, just kill enough to get the heck off that boat and get running!
El_Coronel Dec 26, 2013 @ 2:18am 
Endless crysallids so don't bother fighting unless you have to. I suppose you'll be restarting the mission?

Tips:

1) Try to bring a MEC in, very useful and with the right upgrades has great mobility for outrunning the crysallids.
2) Having a squad sight sniper helps.
3) Have one person activate the switch and give him crysallid armour if you have any. Everyone else should be in firing range but not melee range.
4) On your way up to the ship, try to destroy and hanging sharks you see, this will make your escape easier.
5) Inch your way up to the switch on the top deck. You can reach the middle structure/room just before the hold without triggering any cryssalids.


To win the mission you need to flip the switch and then hightail it back to your ship.

Reun Dec 26, 2013 @ 2:43am 
if you would have genemods with mimetic, you can go with lurker to the switch without noticing while other's waiting down out of the ship, couple of squadsight snipers for example. but first time i did the mission i didnt have genes or mecs or high ranked soldiers either and i got to the switch quite easily by changing between overwatch and fast run and then after i survived out of the ship but only one soldier got out alive.
Undead Llama Dec 26, 2013 @ 2:54am 
My preferred tactic when I get this mission early (pre-laser) is to run it with 1~2 squad-sight snipers and the rest of the team as assaults (shotguns > chrysies).

However, if you somehow manage to get the Archangel armor before this mission appears, you can hover over the bugs and rain glorious death from above. Which is really rather cathartic when you remember the tension of racing to the evac zone.
JH Dec 26, 2013 @ 3:12am 
My tactic for this is to have a mech with rocket jump.

The rest of your squad can sit back towards the extraction point and near the spawn points that trigger once the bomb is set.

Keep you mec outside the ship and boost jump directly onto the top level beside the trigger room. Push the button and then jump right off the ship and head for home. This avoids all the spawning chrys inside the ship and having to fight to get to the trigger.

As your squad is pretty much near home it's just a case of running the mech back and job done.
Last edited by JH; Dec 26, 2013 @ 3:12am
rakshasa72 Dec 26, 2013 @ 3:16am 
Only doing this with 4 guys seems a bit unessicary. You really should be able to get atleast the first squad upgrade before you get this mission.

One tactic is to try and delay the point at which you see the Whale(find the source of the infestation) until you have a good set up. Try a few different aproaches to see how close to the transponder you can get before activating the Crysallid spawn.

There is a finite number of Crysallids before you push the button. If possible you can try and have these all cleared out by the time you have to press the button. That way your not stacking waves on waves of Crysallids.

Squadsight Snipers work really on this mission. One thing I like to do with my snipers is sit them back on the top of a boat with good line of sight to the big ship. I post them as far back as I can. Then I use a Rocket to blow open the side of the ship exposing the Whale. This allows my snipers to fire at the bugs as the turn after they spawn. Rather then waiting for them to move.
Stardustfire Dec 26, 2013 @ 7:35am 
this mission dont looks at the timeline, got it onetimes in classic as first council mission (means first month after the first abduction) , and becasue i already know what awaits me i just ignored the phonecall, pretending the council never asked me to go there....
What u get for the acomplishment is a joke, only Panic reduction, u not even get the death crysas (what is kind of anoying sometimes, when u end the mission and see u have killed 24 enemys, and know only 4 where zombies, so much chitin platings u cant build)
Last edited by Stardustfire; Dec 26, 2013 @ 7:37am
Dahli Dec 26, 2013 @ 8:34am 
ok, thx for sooo much helpful comments. i managed to kind of beat this mission. after countless trys i got one guy at the bomb trigger, and the rest of my team took the role of a beacon :)

Unfortunatly EVERYONE got killed, on the way back to the skyranger, but the mission was completed, cause the bomb killed them all. Nevertheless i decided to start all over again. Next time i will be there with lasers and mecs!

Thx guys
DJORES Dec 26, 2013 @ 8:47am 
Run in with mimetic skin, activate the switch, run out
spacealf Dec 26, 2013 @ 6:52pm 
Run for your lives.
A whale of a time.
Tzzimy Dec 26, 2013 @ 11:31pm 
I really would love to have a map editor and some kind of an official modding tool, I have so many ideas of missions that I could design myself... This mission is an example of how awesome and SCARY (at least the first time mind you :P) XCOM EW can become. If we had that, I would not even care about random generated mapping anymore (I am a true vanilla DOS veteran and I just feel the replayability suffers without it) and the GotY awards would come flooding in our base! :)
Last edited by Tzzimy; Dec 26, 2013 @ 11:32pm
Undead Llama Dec 27, 2013 @ 2:32am 
Tzzimy, I suppose your preferred tactic of killing Mutons involved blasting out the foundations then, ay? :P
player Dec 27, 2013 @ 3:16am 
You could try using flashbangs to slow them down, if you have gotten to the ship mission i think its possible to have already gotten the first slingshot mission. Slingshot has one crysalid on lower difficulty and that corpse will let you autopsy it, then one terror mission will get you enough corpses to make chitin plating. Also in the terror mission you could let nearly half of the civilians get infected, turn into zombies, and then respawn as more crysalids. I THINK those progeny also give the same chitin plating material. If you have chitin plating on your heavy he will not get one rounded. To win i made big use of overwatch, flashbangs, and i did have an mec. Either mec is good, melee crush them in one hit or you can burn a couple at once making them panic with one health left.
Tzzimy Dec 27, 2013 @ 6:01am 
Originally posted by Voidhawk:
Tzzimy, I suppose your preferred tactic of killing Mutons involved blasting out the foundations then, ay? :P
Haha and send out a dozen of rookies as suicide bombers to find out where the aliens were... Aaaah good old days... But now we have MULTIPLAY! :D
76561197991858962 Dec 27, 2013 @ 2:13pm 
I played through this mission twice - the first time my squad was completely wiped out because I traveled the worst possible route (don't ask), and only found the upper route when my team was getting mutilated. I came back after an hour of working through strategies and reloaded, but sold enough items to equip a six-man squad with Carapace armor, laser rifles and pistols, flash bangs on two of the troops, med kits for the supports and the assault and a S.C.O.P.E for the sniper.

When finally reaching the upper deck of the ship (via the back of the burning building), I set a formation about eight sqaures from the cargo hold containing the dead whale (shudder...) and spammed Overwatch until those a-holes (SCREW Chrysallids!) stopped spawning, then sent my Heavy (who happened to have the longest movement range) hit the switch. Once I hit the switch, they started spawning again but for some reason didn't jump out of the hull to kiss the Heavy, giving him just enough time to sprint across the deck and rejoin his teammates. Unfortunately he was surrounded and killed at the other end of the deck due to an interface glitch, but once the others jumped off the boat and reached the fish stalls, one paused to rocket a hanging tuna that...suddenly...came back to life...and then they all ran like hell to the extraction point with five of the fish-lovers "escorting" them out (I didn't need to stop and shoot them because if my troops sprinted more than seven tiles, then they couldn't race up and hug/kiss them).

Is it just me, or did they not use enough missles to take out the docks? That hive that those butt-munches made was just...ugh...
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Date Posted: Dec 26, 2013 @ 2:05am
Posts: 22