Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Heavy or assault. 4 dead sectoids + 1 outsider.
Took me a couple of quicksaves but it got better and better to the point where I was even having fun the more progress I made until I got it.
Achieved with an ex-Heavy MEC trooper: Col. Yuan "Hateful" Lin (Chinese)
Paladin/Tier 3 MEC build: KSM(Mecha-fist), Grenades, Prox Mine
Equipped with a Railgun.
I forget her personal skill build but it was definitely aggressive: double shot, rocket jump, reactive sensors (retaliation fire on first hit), crits on autopsied enemies...well the defensive overwatch skill (adds defense instead of aim bonus on overwatch) but even so, it was used aggressively. Oh, and well, repair servos for survivability.
Even managed to snag both Meld containers, and in the process, learned that even if the containers are destroyed you still keep the meld you recovered so long as you tapped the node first.
Her body shield let me get crazy lucky as all the shots from the Muton team missed since they all tried to maintain the same distance away from her and possibly all triggered the aim debuff from her body shield?
I shot the Cyberdisk with my first action and threw down a mine on the 2nd. The drones initially spanned out to try and shoot me with their weak beams since the cyberdisk is of course, at full health when I activated the unit with my line of sight. Once the disk takes damage the drones try to come back and heal it, and inadvertantly activate the prox-mine that mostly blows them all up. Retaliation fire from reactive sensors finished off the disk.
The sectoid commanders were annoying. Learned the hard way that if all you have is one unit, and that unit gets mind controlled, than you lose the mission.
After that happened a few times I decided to just freak the stupid buggers out by rocket-jumping on top of the UFO and dancing around on the roof while activating overwatch.
Eventually they got sick of the loud noises and one came out by itself to shoot me but missed, especially with the high-ground advantage of being ON TOP of the UFO. Overwatch hit. Reactive sensors proc'd even though I didn't get hit by the enemy fire.
Two of those shots and the sectoid commander was dead and I still had a full turn. Promptly quick-saved, tile-scanned, and after figuring out where the last sectoid commander was standing, I rand down and punched the ever living ♥♥♥♥ out of him. And won the mission.
In retrospect, a flamethrower would have been more useful on the Mutons. Also possibly the sectoids? Panic makes them lose a turn.
Anyone but a sniper.
Psi armor, psi shield, scope or some random crap, Alloy Cannon.
Oh, mimetic skin as well ofc.
Psi Panic? I find Psi Inspiration much stronger. It affects the user, too.
Classic/Ironman/EU before EW, First UFO with a squaddie Heavy.
Kill the mind melder, Muhahahahahahhahahha!