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Oh yeah! I'm at the part where you need a guy to operate the psy orb thing. not sure if that's
late enough.
1. The research tree for Alloy Cannon is: Weapon Fragments + salvaged Plasma Pistol -> Light Plasma Rifle -> Plasma Rifle -> Alloy Cannon
You will need to salvage a Plasma Pistol from capturing a live alien to start the Plasma research tree.
2. The better alternative: if you salvage a Plasma Rifle from capturing a live alien, the Plasma Rifle research option will become available. Research Plasma Rifle to unlock the Alloy Cannon research option. Then research Alloy Cannon for production. The earliest time you can capture a Plasma Rifle is from Mutons in the second or third Slingshot missions.
You will not be able to capture Alloy Cannon from aliens, (i.e., aliens do not have Alloy Cannon) So you can go ahead and build Alloy Cannon yourself, (i.e., it is cheaper to capture weapons - especially plasma weapons - from aliens than to manufacture them yourself. However, Alloy Cannon and Plasma Sniper Rifles are not available for capture.)
However, after you research Plasma Rifle, (which unlocks the research options for Alloy Cannon, Heavy Plasma, Plasma Sniper, and Plasma Cannon,) you really should research Heavy Plasma before everything else. Heavy Plasma further unlocks Particle Cannon for MEC troopers and SHIV Plasma for SHIV. If you have a MEC trooper, Particle Cannon is far superior than Alloy Cannon.
Furthermore, Alloy Cannon, Plasma Sniper and Plasma Cannon are the ends of the weapon research tree. They do not unlock anything else, so you should save them for last. Your Assault soldiers will manage with Light Plasma Rifle, Plasma Rifle or Laser weapons (which are cheap to manufacture and can be captured from EXALT Elite soliders.) IMO, from a logistic and tactical standpoint, it would be better to hold off on researching Alloy Cannon and prioritize the more powerful Particle Cannon, the more needed Heavy Plasma (that can't be salvaged until much later in the game, so you will have to manufacture one or two yourself,) and the more useful SHIV Plasma (that improves your SHIV's firepower and Aim.) All three become available with the Heavy Plasma research. Heavy Plasma and Particle Cannon are unlocked for manufacturing with the Heavy Plasma research. SHIV Plasma is unlocked for research in the Foundry.
As for Plasma Cannon (for ships,) just skip it and go for EMP Cannon or Fusion Cannon.
And this brings me to another question.....Is it a good idea to invest in shivs? I haven't even got MEC troopers yet. How do they compare to you regular troops?
Every meld container has a countdown self-destruct mechanism. You have to reach it in a limited number of turns before it is destroyed. Which means you really have to push and rush your soldiers to search for and grab the meld containers before they expire. Which can endanger your human soldiers (including MEC troopers.)
Grabbing Melds is the ideal task for SHIV. A SHIV has more movement points than a regular human soldiers do, so they can travel faster and further. A SHIV also has a passive defense bonus, so it is hard to shoot and hit even when it is out in the open. Alloy SHIV, which has more HP than a regular SHIV, is especially useful for grabbing Melds. Hover SHIV, which has the SHIV passive defense PLUS flight defense, is also impossible to hit; Hover is especially for scouting. Any of the three SHIV variant can grab SHIV.
SHIV can also disable a bomb, (which has, of course, a countdown timer,) activate beacons (which is useful for a particular "Recon Mission",) and interact with object in general. In general, you want to send in SHIV for scouting and high-risk duty.
If you have a Sniper with the Low Profile ability (which treats half-cover as full-cover) and the Mimetic Skin gene-mod (i.e., invisibility when in full-cover,) then Alloy SHIV (which can provide half-cover for soldiers) is useful for the Sniper to activate the invisibility at every turn.
SHIV suppression is also great for capturing aliens. You can move an Alloy SHIV into a dangerously close spot to suppress an alien, which you do not want to do with a human soldier; and then move a soldier to right behind that Alloy SHIV as a cover. Then you move in the soldier next turn to stun the alien. Sometimes I deploy two SHIV: an alloy and a hover. They take turn to supress an alien that I really want to capture.
It is a good idea to have two Alloy SHIVs and at least one Hover SHIV in your barrack. Alloy SHIVs get shot a lot, so you need one as a backup when the other one is in repair. Hover SHIVs seem to be very good at dodging shots so they are hardly ever damaged. Personally, I always ended up with three Alloy SHIVs and two Hover SHIVs in my games, (although I had never actually got to use the third Alloy SHIV and second Hover SHIV.)
In late game, when you have a lot of high-level soldiers and Colonels, SHIVs become less useful. However, IMO they are essential in early-to-mid game. The only downside to SHIV is that they do not level up and they take away kills and experiences from soldiers.
They are also generally just really good scouts.
That is what playing games is all about: having fun. I'd say that, for me, those MEC troopers were the funnest of the game. They are way more fun than all regular classes, SHIV, and gene-modded soldiers. That is why the OP, who is playing the game for the first time, should definitely get them.
As powerful as Alloy Cannon is, the Assault class has two other level-3 rifles: the Plasma Rifle and the Light Plasma Rifle. Both are level-3 weapons. Both are fairly powerful. Both can carry an Assault to the end. An Alloy Cannon is nice to have, but it is not essential for an Assault because an Assault has two other "substitutes", other "options"
On the other hand, the Heavy class has one level-3 rifle: the Heavy Plasma. That is it. The Heavy has nothing else. A Heavy cannot use a Plasma Rifle nor a Light Plasma Rifle. So, without a Heavy Plasma, a Heavy is stuck with a level-1 or level-2 rifile. (The Heavy has another level-3 weapon, the Blaster Rocket; but that is a rocket, not a rifle.)
The Support class shares the same two level-3 rifles with Assault: the Plasma Rifle and the Light Plasma Rifle. However, a Support cannot use an Alloy Cannon.
Like the Heavy, the Sniper class has one level-3 rifle: Plasma Sniper. That is it. Nothing else. BTW, the Plasma Sniper is actually more powerful than Alloy Cannon.
The MEC Trooper has one level-3 rifle: Particle Cannon. That is it. Nothing else. The Particle Cannon is also much more powerful than Alloy Cannon.
When prioritizing research, you have to think tactically and logistically: which weapon would benefit you the most? Which one has the less opportunity cost? Which one has no substitute?
Because Assault has other "substitutes", other "options", while the other three classes do not, IMO you should prioritize Heavy Plasma, Plasma Sniper and Particle Cannon over Alloy Cannon.
Just let your Assault use a Plasma Rifle or Light Plasma Rifle. Both are level-3 weapon anyway. Plasma Rifles and Light Plasma Rifles are plentiful and easy to come by, (i.e., you can recover them from aliens.) Your Assaults really do not need an Alloy Cannon right away. Plasma Rifles and Light Plasma Rifles will carry your Assaults far enough.
On the other hand, your Heavies, Snipers and MEC Troopers cannot use a Plasma Rifle or Light Plasma Rifle. You want to give everyone level-3 plasma weapons ASAP. That is why you want to research Heavy Plasma, Plasma Sniper and Particle Cannon ASAP. The best thing is: Heavy Plasma and Particle Cannon are unlocked with the same research! So when you research Heavy Plasma first, you will unlock the end-game plasma weapons for both the Heavy and MEC Trooper, (as well as SHIV, whose plasma weapon is also unlocked by Heavy Plasma research.) It is a no-brainer: you research Heavy Plasma BEFORE Alloy Cannon and Plasma Sniper, to receive the most benefits. (Unless you have ♥♥♥♥♥♥♥♥♥ of Assaults and/or Snipers and very few or no Heavies, MECs and/or SHIVs.)
After unlocking Heavy Plasma/Particle Cannon/SHIV Plasma, the next plasma research should be Plasma Sniper BEFORE Alloy Cannon. Your Assaults are using the level-3 Plasma Rifles/Light Plasma Rifles. They will do fine. On the other hand, you want to upgrade your Snipers from the level-2 weapon to level-3, and Snipers can't use Plasma Rifle or Light Plasma Rifles.
Therefore, the research for end-game weapons order should be:
Heavy Plasma/Particle Cannon/SHIV Cannon/Plasma Cannon (all four unlocked by Heavy Plasma research) > Plasma Sniper > Alloy Cannon (does not unlock anything else)
No i disagree. You can take down anything short of a battleship with lasers.
Heavies don't need a weapon upgrade, neither do MECs, and SHIVs...can certainly wait.
Plasma sniper is first because plasma gets speed bonuses from muton elites (autospy and interrogation) alloy cannon is second. Heavy is later whenever i get the fragments.
but heavies can't hit s*** and use their rockets. Mecs use their kinetic strike module and collateral damage. OH now its 3 damage! and shiv's use .... well they are just for scouting and such. the SHIV upgrade here is the most good of them because it works on all of them and gives an aim and damage bonus. but people don't really use SHIVs that much apparently.
it sorta depends on what you are using. but I use the sniper rifle ALOT and shotguns ALOT, so yeah.
can kill a beserker with an assault with a laser so more for the sniper than anything else. and Less for the heavy.
unless you play very different than I do.
I understand everybody's points, and both are viable. depends on how you want to play I suppose. I'ma try them both out. Especially seeing as both red and ktchong have 700 and 800 hrs of game time.
This has all been very helpful and interesting. How'bout I start a steam group where everybody can discuss strategy, loadouts, skill trees, and everything about Xcom in general!
For noobs like me, that would be invaluable.
I'll give everybody here an invite.