XCOM: Enemy Unknown

XCOM: Enemy Unknown

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OsoMoore 14 maj, 2015 @ 10:00
Long War - Table for which UFOs I attack
Alert! A UFO has appeared in the skies! Fresh from vanilla, I send up interceptor after interceptor. They all end up damaged and the ship flies away. My satellites get shot down. The council scolds me. Bad stuff!

After perusing the UFOpaedia site, I have attempted to put together a basic spreadsheet. It answers the simple question: A UFO has appeared in the sky. It is of type X and flying at height of Y. What do I do?

This assumes you are in the early to mid game in Long War, in Normal difficulty.
http://steamcommunity.com/sharedfiles/filedetails/?id=442614938

Here is a link to UFOpedia's descriptions and pictures, so you can figure out which ship you are looking at if it is currently unknown: http://ufopaedia.org/index.php?title=Air_Combat_(Long_War)#UFO_Types

Please let me know of any updates or fixes I should make to this table.
Senast ändrad av OsoMoore; 14 maj, 2015 @ 10:10
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sakolnliza 14 maj, 2015 @ 12:03 
It's blurry:( For me anyways.
sakolnliza 14 maj, 2015 @ 12:34 
Ah thanks. Have it on my favorite bar now:) BTW, on the ignore ones, i use to try n get a hit on them one time b4 i abort. Does getting a hit on them do anything with panic. Was never sure but did it anyways just in case.
happy 14 maj, 2015 @ 12:57 
any damage done to any ufo type has a slight chance to make the ufo abort it s mission

so, in theory, going for any ufo is a good idea, but in reality, it s plain stupid to go after a battle ship with stingrays
sakolnliza 14 maj, 2015 @ 13:02 
Ah thanks for explaining. And lol yeah going toe to toe against a battleship even for just one hit is craziness:)
hghwolf 14 maj, 2015 @ 13:09 
Pretty interesting, but at the same time unneeded since LW tells you what kind it is once you`ve shot one down and done the research.

Until then, there`s a pretty easy way to tell wether you should engage the UFO.

0. Are you on cinematic mode or have otherwise increased aircraft aim ? If Y go to 1, if no quit game and restart on a reasonable setting.
1. Is it a small or medium size ? If Y engage, if N go to 2.
2. Do you have supercapacitor laser cannons/upgraded coilguns or better ? If Y go to 3, if N ignore.
3. Is it a large UFO ? If Y engage, if N go to 4.
4. Do you have a FIRESTORM with Plasma Cannon or better ? If Y engage, if N ignore.

IIRC the point for certain mission abort is on 50% damage, when the graphical bug smoke starts up. Common sense then dictates that each percentile of damage reduces succesful execution chance by 2%, assuming it starts at 100%, but LW has neither common nor other sense so I`m probably completely wrong on this.

Ursprungligen skrivet av sakolnliza:
Ah thanks for explaining. And lol yeah going toe to toe against a battleship even for just one hit is craziness:)

Not if you use a Dodge uplink. God knows LW tries to force you.
Senast ändrad av hghwolf; 14 maj, 2015 @ 15:00
Gertjan 15 maj, 2015 @ 3:30 
i will usually send a craft after anything and then instantly abort if it's an "ignore" one; that counts less as an ignore as far as i know.
i also go and take a look at NOE craft before i let them land, just so i didn't ignore it
Ursprungligen skrivet av hghwolf, masonry supplier:
IIRC the point for certain mission abort is on 50% damage, when the graphical bug smoke starts up. Common sense then dictates that each percentile of damage reduces succesful execution chance by 2%, assuming it starts at 100%, but LW has neither common nor other sense so I`m probably completely wrong on this.

that is correct, each per cent damage equals to 2% mission abortiness
OsoMoore 15 maj, 2015 @ 9:31 
I've put together a Guide with this chart and some minor supplemental information. Hopefully it will be helpful to you all. My wife has already found it quite helpful!

http://steamcommunity.com/sharedfiles/filedetails/?id=443073372
red255 15 maj, 2015 @ 17:12 
Your wife? couldn't you have just like... talked to your wife?
Zeal 22 maj, 2015 @ 21:39 
Your not supposed to go after every UFO, try to not overexpand on satellites as every extra satellite will require stronger air game.
You can down very powerful UFO's without to much problems as long as you have a good stock of modules. The Aliens cant kill what they cant hit and 2 Interceptors using all 3 Modules will disturb all non-large UFOs.
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Datum skrivet: 14 maj, 2015 @ 10:00
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