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Rapportera problem med översättningen
https://docs.google.com/spreadsheets/d/1ObBr-aYOV2pqhZ5gKNG4AQPHEsFW49TufYmwe5AdAk0/edit?usp=sharing
so, in theory, going for any ufo is a good idea, but in reality, it s plain stupid to go after a battle ship with stingrays
Until then, there`s a pretty easy way to tell wether you should engage the UFO.
0. Are you on cinematic mode or have otherwise increased aircraft aim ? If Y go to 1, if no quit game and restart on a reasonable setting.
1. Is it a small or medium size ? If Y engage, if N go to 2.
2. Do you have supercapacitor laser cannons/upgraded coilguns or better ? If Y go to 3, if N ignore.
3. Is it a large UFO ? If Y engage, if N go to 4.
4. Do you have a FIRESTORM with Plasma Cannon or better ? If Y engage, if N ignore.
IIRC the point for certain mission abort is on 50% damage, when the graphical bug smoke starts up. Common sense then dictates that each percentile of damage reduces succesful execution chance by 2%, assuming it starts at 100%, but LW has neither common nor other sense so I`m probably completely wrong on this.
Not if you use a Dodge uplink. God knows LW tries to force you.
i also go and take a look at NOE craft before i let them land, just so i didn't ignore it
that is correct, each per cent damage equals to 2% mission abortiness
http://steamcommunity.com/sharedfiles/filedetails/?id=443073372
You can down very powerful UFO's without to much problems as long as you have a good stock of modules. The Aliens cant kill what they cant hit and 2 Interceptors using all 3 Modules will disturb all non-large UFOs.