安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I played the original XCOM back in the mid-1990s. Which I did NOT enjoy. In fact, I hated it. I depised the original XCOM. Yet, I have immensely enjoyed XCOM: Enemy Within. I would put the new XCOM among my all-time favorites turn-based tactical game, up there along with Jagged Alliance 2 and Heroes of Might & Magic III and V.
XCOM: Enemy Within took the basic premise and ideas from the original XCOM from the 1990s, and made a lot of changes, renovations and improvements to it. So, the new XCOM is more of a "reimagineering" of the original gameinstead of a remake. I like almost all of the changes and improvements. However, many "old school" diehard fans of the original XCOM despise the new game because of those changes.
On the other hand, Xenonauts is a straight-up remake of the original XCOM. It retains almost all of the implementations, executions and ideas from the original game.
So, if you enjoyed the original game from the 1990s and are looking for the same experience, then go for Xenonauts. If you did not enjoy the original XCOM, the new XCOM may actually make you happy.
XCOM uses a boardgame ruleset. It's not an alien killing military simulation game, it's an alien killing boardgame that has been digitized. Which is great! As a standalone, it's a great game, and as a follow up to the original X-COM it's fantastic. There's still lots of depth to the game and your choices have weight. I just think it's important to be up front about the boardgame aspect, because there's something about seeing a plasma projectile clip through a corner of a building to hit your soldier that makes people's brains break.
That isn't to say that game isn't without its issues, but it's still a good game.
XCOM has the Element of Suspense in the game where as in the other game it is more at least what I think - straight kind of game straight-laced which is different like the old original XCOM UFO Defense , whereas XCOM Enemy Unknown and Enemy Within is different with different animations of the aliens and such. (crazy aliens included).
In short, it's not a copy of the original. It took out a lot of concepts and added its own, such as a much more complex air game (imo didn't enjoy), the addition of friendly NPCs on maps, the removal of human psionics (?) (They may have readded it in, but in the forums I remember they said it wasn't in the game), weird hit detection, and no blaster launcher (my personal hated removal).
It could have gotten better though. Go watch some LPs of it. I still have it in my library, might give it another go one of these days.
:)
Actually, I'm gonna go play the game now, that sounds like fun, gonna make a Rambo squad. Shame you can't dual wield though.
UPDATE: Yeah, the rocket launchers still aren't worth a ♥♥♥♥ except for clearing terrain. They'll turn your guys into pink mist, but their version of "sectoids" can take one to the face and still keep shooting.
If you enjoy the style of simulation that the original XCOM/UFO offered, Xenonauts gives you the same experience. I like it and the only real problem I have with Xenonauts, is the Psi area. It's not just that humans have no access to it, which is kind of ok. It's that you get no real defense against it beyond being lucky, dropping weapons before the end of the turn every turn, modding Psi abilites to null and/or reloading when your soldiers fail their RNG. Not even veteran soldiers are safe from RNG and, unlike Firaxis' game, the mindcontrolled soldiers get a turn as soon as they are mindcontrolled. I'll let you imagine what usually happens. Otherwise, it's a fun, difficult and interesting game.
This game is more a boardgame than a simulation. It has it's weakpoints (like the strategic layer once you figure it out) and lacks some depth that Xenonauts has but it's a more fun game, faster, awesome music...