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As for SnapShot... Enemy Within has lots of addons that improves the Hit stat. So much so, that after a while even the Support class turn into deadly killers. And more so for Snipers for longer ranged shots paired up with extremely high odd overwatch hits.
Metals:
+5 aim to enemies in cover
+2 Aim per continental Bonus
+1 Aim and Will for each mission completed with no soldier deaths, up to a maximum of +10.
or +10 Aim and Critical Chance if not within 7 tiles of an allied unit.
Gene Mod:
Grants a +10 Aim bonus after missing a shot or Gives additional +5 Aim and +5 Critical Chance bonuses for height advantage.
Grants a Combat Pheromones boost that increases Aim, Crit Chance, and mobility of nearby soldiers when killing an enemy. Can only occur once per 5 turns.
Equipment:
Scope: Confers a +10 Aim Bonus.
Light Plasma Rifle has a +10 Aim bonus (N/A for the Snipers, but pretty awesome for Support class, or Assault) .
As for Forge....
Those Pistol upgrades are a must for your covert mission recovery guys and for your Squad Sight Snipers)
Scope improvement adds 10% to critical, but nothing to hit...
So you can basically never have too much aim, since as you progress through the campaign and fight more advanced aliens, you'll start to encounter aliens who have inherent defense values even outside of cover (special shoutout to Muton Elites who have 30 defense on Classic, giving them a whopping 70 defense if they find full cover).
I've basically been using my MECs as human shields .-. with their high movement speed and tons of health they're just so good to send sprinting out in front!
Personally I don't use snipers on anything other than Covert Operation pick ups; they shine there because you can just plant them in good positions and just let Exalts come to them. In other maps, I'd rather have an Assault, much more reliable.
That said, my one sniper I actualy use gets Memetic skin and jumpy legs, and has never come close to dying... so there's that.
My only real must have for covert operatives is Memetic Skin. They can literally go the entire pick up mission never leaving cloak, because hacking communications arrays doesn't break cloak. Having a designated "memetic covert guy" is a fantastic thing to have.
I don't use Squadsight on my snipers. I give them the ability that removes the restriction on moving and firing instead. 100% hit rate every time that sniper was in the air, and plenty of crits to go along with hitting every single shot. If that's weaker than the other classes, I must be playing the other classes completely wrong. Just finished my first play through of EW, Archangel sniper had almost twice as many kills as the #2 squaddie, which was my Archangel Support Medic.