XCOM: Enemy Unknown

XCOM: Enemy Unknown

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maslada_ Jan 16, 2015 @ 7:50pm
Carapace or Beam Weapons first?
So I'm thinking of starting an ironman impossible run again and was wondering which research path people tend to take first? Obviously Meld for early MEC is pretty much the best start but what after that? Should I research the foundry before I even start carapace or beam?

One of the things I hear is that you get free laser weapons fom EXALT but I was wondering what the timing of this is. In other words, if I go beam first will I be able to instantly take advantage of these free lasers? And if not is it still better to go lasers first anyway and just buy them normally? Most of the Ironman impossible runs I've looked at seem to go Beam before carapace, but wanted to see if there is much consensus here first.
Last edited by maslada_; Jan 16, 2015 @ 7:51pm
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Showing 1-15 of 17 comments
Tamiore Jan 16, 2015 @ 9:07pm 
You need at least heavy lasers research to bring down UFO larger than large scout. So beams go first.
hghwolf Jan 16, 2015 @ 9:48pm 
Carapace isn`t really going to increase survivability much. Lasers will.
red255 Jan 17, 2015 @ 3:15am 
Timing of EXALT? EXALT shows up month 3 with conventional weapons doesn't get lasers until month 4 or 5. no shotties.

they are useful if you want to give a laser to a second or third sniper or heavy. but certainly aren't useful for the early game.

Lasers vs armor. something of a conundrum.

Lasers requires: weapon fragments.(scope) -> beam weapons (rifles and pistols) -> Precision lasers (shotguns and lasers) + heavy lasers (heavy weapons, mec weapons, SHIV laser, air lasers)

whereas Carapace requires Alien materials (nano fiber vest) -> carapace armor -> (skeleton?)

Another thought is to stick in experimental warfare, a foundry and Tactical rigging ASAP.

Beam weapons + precision or beam weapons + Heavy weapons costs more research time than carapace (unless you stun a sectoid) vs unless you stun a floater.

But lasers from exalt won't help you much especially if you got progeny and slingshot going.
hghwolf Jan 17, 2015 @ 4:14am 
Originally posted by red255:
Lasers vs armor. something of a conundrum.

Conundrum nothing. Carapace won`t massively increase the chance of surviving a LPR hit for early soldiers on Classic and may as well not exist on Impossible, whereas lasers allow you to kill enemies with less soldier actions.

In a game such as XCOM, where the combat is based on preventing enemy attacks hitting you rather than living through them, damage is much more important than HP, and you get oneshot most of the time anyway on the higher difficulties.

Originally posted by red255:
But lasers from exalt won't help you much especially if you got progeny and slingshot going.

No kidding. You`re better off "rushing" alien grenades if you`re Slingshotting.
Last edited by hghwolf; Jan 17, 2015 @ 4:15am
Tamiore Jan 17, 2015 @ 5:49am 
On a side note — while carapace IS, indeed, rather useless — skeleton is MUCH better.

Not due to HP, but due to movement bonus and the grappling hook.
But then again to make good use of those you need firepower — so beams still come ahead.
Last edited by Tamiore; Jan 17, 2015 @ 5:55am
red255 Jan 17, 2015 @ 7:40am 
Indeed, even more of an arguement to go for a foundry and some captures, maybe before even starting beams. I never have the money/power for containment though.

suppose I don't need containment for alien grenades.
Last edited by red255; Jan 17, 2015 @ 7:40am
Stardustfire Jan 17, 2015 @ 7:44am 
Simple answer, Beam first, Reason: Carapace dont protects mosttimes from onehitdeath, but a Beam onehitkilled Alien dont can kill u soldiers anymore.
For normal and below difficulty it dont matters, u win no matter what crap u do, because the game cheats for u.
Jonasnee Jan 17, 2015 @ 7:45am 
skeleton suit i find very useful, as for meld genetic modifications has always hit me as more useful than mecs unless dealing with extremly late and solo units (like sectopod and ethereals).
Tamiore Jan 17, 2015 @ 7:49am 
Originally posted by -IDE-jonasnee|BETA|:
skeleton suit i find very useful, as for meld genetic modifications has always hit me as more useful than mecs unless dealing with extremly late and solo units (like sectopod and ethereals).
What difficulty?
Jonasnee Jan 17, 2015 @ 7:51am 
Originally posted by st88:
Originally posted by -IDE-jonasnee|BETA|:
skeleton suit i find very useful, as for meld genetic modifications has always hit me as more useful than mecs unless dealing with extremly late and solo units (like sectopod and ethereals).
What difficulty?
classic with the no squad size upgrade (you can check my profile for the achievement) only think i got 1 or 2 mecs i just simply view the mobility and flexebility my normal soldeirs have as better.
Stardustfire Jan 17, 2015 @ 7:52am 
he only done classic as max difficulty, so he never meet the nice 6 HP Thins and Floaters that kill any early Gensoldier.....
Jonasnee Jan 17, 2015 @ 7:53am 
Originally posted by Stardustfire:
he only done classic as max difficulty, so he never meet the nice 6 HP Thins and Floaters that kill any early Gensoldier.....
i won classic never got beyond base mission in impossible.
maslada_ Jan 17, 2015 @ 8:10am 
Pretty sure MEC by Progeny is too good to skip. Seems there is pretty much a consensus that beams should be gotten before carapace. Guess the difficulty is really where and when you fit in the foundry and capturing.
Milk Jan 17, 2015 @ 10:18am 
Just another thing to give skeleton: using the grapple doesn't proc overwatch.
Tamiore Jan 17, 2015 @ 10:30am 
Originally posted by Tacobandit:
Just another thing to give skeleton: using the grapple doesn't proc overwatch.
Neither does it trigger proximity mines.
Works wonders in MP, heh.
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Date Posted: Jan 16, 2015 @ 7:50pm
Posts: 17