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Nahlásit problém s překladem
I don't play Ironman, but I've done this in Impossible.
Are you rushing in to the General? Or are you proceeding slowly and clearing out everything before you approach him?
I've found the latter approach works best, take an extra sniper (for two) to help handle the alines that like to sit at the far end of the collapsed road.
Once everything's dead, reload and set your guys up to take care of the incomming adds. *Then* head on over to the General. Only move him in blue moves and into full cover then hunker him down. That way you get the minimal amount of adds per turn.
The other problem that you'll just have to endure is getting people shot out from under you while they're in full cover - nothing to be done about that except grit your teeth and hope for some lucky rolls.
And I can see where a two-sniper squad would be better than a one-of-each squad.
Thank you. I'll give it a shot tonight.
So, as an aditional advice, once you reach Van Doorn and you need to get back to the Skyranger, don't move him, only move back your troops and put them in the middle of the map, with more or less the same distance between Van Doorn's position and the Skyranger's, because that's where the thin men will appear. You can take as many turns as you want positioning your troops as long as you don't move Van Doom.
Once you have your troops in position and on overwatch, move Van Doorn towards the Skyranger, and the last group of Thin Men will appear next turn very close to your troops, but overwatch should take care of some of them, and then you will have a turn to finish off the rest with good odds due to the close distance (or just use explosives).
Good luck!
P.S: https://www.youtube.com/watch?v=rV2HHweihq0