XCOM: Enemy Unknown

XCOM: Enemy Unknown

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Wolfie 26/out./2014 às 5:57
This game seems incredibly broken
Why is my soldier getting successfully shot at over a large distance when behind full cover? The aliens are shooting ahead of my cover, they aren't even slightly flanking him.

The odds of hitting him should be sub 10% yet they successfully pull it off multiple times? Get the ♥♥♥♥ out of here. The calculation in this game is a joke.

EDIT: ♥♥♥♥ this game. I literally have reloaded over 20 times and an alien is still managing to one hit shot my soldier who is behind half cover and NOT flanked (blue shield, NOT yellow). He's got a 100% chance clearly to hit my soldier BEHIND COVER and AT DISTANCE.

EDIT2: Situation resolved... Excuse my ignorance.
Última edição por Wolfie; 27/out./2014 às 6:46
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Exibindo comentários 3145 de 67
Space Coward 26/out./2014 às 20:38 
Yeah, the battlecam is bugged to hell. In truth, the shots and camera don't actually matter. None of it does. It's all just calculations in the background, and XCom EU gets plenty of moments where you get treated to a bug.

My sniper happens to 420-quickscope mutons all the damn time now. Put him on the edge of cover, and if an enemy appears on the right side of cover while he's on overwatch, he'll be facing the wrong way and the bullet will go through him, into the alien.

That's Xcom...
TypeDefinition 27/out./2014 às 2:01 
Escrito originalmente por miringains:
Why is my soldier getting successfully shot at over a large distance when behind full cover? The aliens are shooting ahead of my cover, they aren't even slightly flanking him.

The odds of hitting him should be sub 10% yet they successfully pull it off multiple times? Get the ♥♥♥♥ out of here. The calculation in this game is a joke.

EDIT: ♥♥♥♥ this game. I literally have reloaded over 20 times and an alien is still managing to one hit shot my soldier who is behind half cover and NOT flanked (blue shield, NOT yellow). He's got a 100% chance clearly to hit my soldier BEHIND COVER and AT DISTANCE.

How did this ♥♥♥♥ game get so popular? It's idiotically unfair.

I'm not here to argue but I can explain why you get hit even though you reloaded 20 times. The reason is that even though XCOM might say you have a 10% chance of hitting, the outcome is already decided during that turn before the enemy even fires. That means that the game decided that during this turn, he WILL hit no matter what, and the animation is just a formality. This is why reloading the game doesn't help. Same goes for when you are shooting. If you miss and reload the game during that turn, the same thing will occur. So try to do another action before firing, such as moving, to force the game to re-decide the outcome and you have a chance to hit or dodge.
Gavener 27/out./2014 às 5:55 
Escrito originalmente por Nu-men von Kryt !!XD:
The most intriguing thing about this topic is Author who doesn't know pretty basic things about discused game & the freaking genre of said game to begin with.

Seriously he/she doesn't know what Save Scuming means wow just WOW ROTFL!!!

well i have been playing turn-based gams from table top to mega pc i have never heard of save scumming. but i reload the last save sometimes and i do just fine this numbers preset thing what? i lost 3 tropps in 2 turns (new mech walker thing) and reloaded lose non and i even used the same cover
Última edição por Gavener; 27/out./2014 às 6:01
Vallen 27/out./2014 às 6:32 
You literally have 0 idea of how the to hit system works in this game, it is not the same for aliens and humans.

RNG is RNG, play a different game.
Wolfie 27/out./2014 às 6:45 
Escrito originalmente por Vallen:
You literally have 0 idea of how the to hit system works in this game, it is not the same for aliens and humans.

RNG is RNG, play a different game.

Why do people comment on threads before even reading the replies?


Vallen 27/out./2014 às 7:07 
Escrito originalmente por miringains:
Escrito originalmente por Vallen:
You literally have 0 idea of how the to hit system works in this game, it is not the same for aliens and humans.

RNG is RNG, play a different game.

Why do people comment on threads before even reading the replies?

Why didnt you read any one of the 5000 threads talking about the same thing before making this one? Then we wouldn't even be here.
sheep from hell 27/out./2014 às 7:16 
Escrito originalmente por Vallen:
Escrito originalmente por miringains:

Why do people comment on threads before even reading the replies?

Why didnt you read any one of the 5000 threads talking about the same thing before making this one? Then we wouldn't even be here.

hehe exactly my thoughts ;)
Wolfie 27/out./2014 às 11:16 
Escrito originalmente por Vallen:
Escrito originalmente por miringains:

Why do people comment on threads before even reading the replies?

Why didnt you read any one of the 5000 threads talking about the same thing before making this one? Then we wouldn't even be here.

I've already admitted I made this thread in the heat of the moment, no need to argue the point.
Denis 27/out./2014 às 13:09 
I think those hit/miss are decided before the turn starts. I reloaded 20 times just to see my sniper missing the shot with 80% hit chance.
SolviteSekai 27/out./2014 às 13:17 
sectoids get a massive aim bonus on higher difficulties.

thats why most people rage early on
sheep from hell 27/out./2014 às 13:36 
Escrito originalmente por Metonymy:
I think those hit/miss are decided before the turn starts. I reloaded 20 times just to see my sniper missing the shot with 80% hit chance.

read the thread and you will know why ;)
Space Coward 27/out./2014 às 13:46 
Escrito originalmente por miringains:
Escrito originalmente por red255:
Your edit is pathetic, game does not support save scumming.

I couldn't care less about 'save scumming' - the fact of the matter is the game should not allow an alien 100% chance of a hit to soldier it isn't flanking and that is behind half-cover (with blue shield to boot). It's disgusting design.
Somebody's butthurt over impossible mode being as said...

But hey, at least this game isn't as much of a broken piece of ♥♥♥♥ as XCOM UFO Defense... where your own guys can friendly fire by accident if they miss!
Escrito originalmente por Kill-Cam Celebrity:
But hey, at least this game isn't as much of a broken piece of ♥♥♥♥ as XCOM UFO Defense... where your own guys can friendly fire by accident if they miss!

Which reminds me almost every single noob that rage about hit chance in this game always says that in UFO Enemy Unknown(europe)/XCOM: Ufo Defense(NA) you never miss at point blank range. Yeah seriously i think they played some other game since still to this day I remeber how many times soldiers could miss a freaking chryssalid in bad breath range in the original game.
Última edição por Nu-men von Kryt !!XD; 27/out./2014 às 14:10
Halfinger 28/out./2014 às 3:34 
There is a 'Second Wave' option to turn on save scumming which resets the seed after a reload. I think some options only open up once you finish the game but it is there for me.

As to the percentages, the graphics may be static (they are not really as you do see aliens move behind cover) but of course it representts continuous movement. So when you get hit behind full cover it was at the time you peeked out to take a shot. It is simply an issue of a turn based system trying to get close to reality. You can think of one shot the result of several. Actually staying behind cover is more like the Hunker Down mechanic.

This game is about risk management and preparing for the worst. It can be very frustrating but the upside is the fun you get when it all works out.

When selecting an alien you can also select the '?' to see its abilities etc.

It's worse in the Long War mod where 140% chance to hit on aliens is not unusual later in the game. But then you have to try other tricks such as smoke, ranging etc to pull it off as well as having the right gear and abilities to take a hit or two.

Finally you may come across weird Line Of Sight issues but once you know how this works it does make sense (such as having to be able to step out behind full cover to fire and therefore see the alien)

Stick with it, it is a brilliant game in my opinion even if it makes you want to throw your computer out of the window sometimes.
Última edição por Halfinger; 28/out./2014 às 3:45
Wolfie 28/out./2014 às 6:40 
Escrito originalmente por Halfinger:
There is a 'Second Wave' option to turn on save scumming which resets the seed after a reload. I think some options only open up once you finish the game but it is there for me.

As to the percentages, the graphics may be static (they are not really as you do see aliens move behind cover) but of course it representts continuous movement. So when you get hit behind full cover it was at the time you peeked out to take a shot. It is simply an issue of a turn based system trying to get close to reality. You can think of one shot the result of several. Actually staying behind cover is more like the Hunker Down mechanic.

This game is about risk management and preparing for the worst. It can be very frustrating but the upside is the fun you get when it all works out.

When selecting an alien you can also select the '?' to see its abilities etc.

It's worse in the Long War mod where 140% chance to hit on aliens is not unusual later in the game. But then you have to try other tricks such as smoke, ranging etc to pull it off as well as having the right gear and abilities to take a hit or two.

Finally you may come across weird Line Of Sight issues but once you know how this works it does make sense (such as having to be able to step out behind full cover to fire and therefore see the alien)

Stick with it, it is a brilliant game in my opinion even if it makes you want to throw your computer out of the window sometimes.

140% chance to hit? Surely once it is 100% you will always hit no matter what? Do you mean the base percentage is 140 and environment/location etc will modify it accordingly?
Última edição por Wolfie; 28/out./2014 às 6:40
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