Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
two, the second one is the battleship that comes to shoot down your satellight that the first one scouted for. overkill I know but usually its a smaller ship to call the battleship.
So yeah 'how often' is ...the value is in the ini folder. here I'll check. its 100% of the time you don't shoot down UFOs without stealth sats.
and 25% of the time with stealth sats.
I ignored the 1st battleship, installed a Plasma Cannon on Asia's Interceptor. It took a couple of days this time, but the "satelite buster" still showed up. I was already face-palming when my ship won with 1hp left. Used all 3 consumables.
So yeah, I've cut my loss and I'm already planning more fundings for the hangar. I guess this was very bad luck to get 2 big ships back-to-back in a single day.
No matter what I did, I could not gun down the 1st ship. Default gun wasn't enough with all 2 consumables.
This is my 1st xcom game ever. I did not think the interceptor minigame had such an important role, seeing how lame and boring the minigame is (holographic ships on screen goes pew-pew on a diceroll).
Pretty much everything else but this seemed important.