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A bit riskier is assault, but you can get the meld even if it's pretty far if you activate run & gun. It's useful if you have 1 turn left before the meld self destructs, vvhich happens a lot of times.
You could also try ghost grenades to conceal your soldier going for the meld, so you don't have to vvorry about his safety.
use overwatch and supression, whenever you run with your meld seeker, only do it to reach full cover and have a smoke grenade ready
Strats? um. get some carapace armor and precision lasers send your mec forward and gun the things he reveals down with your squadsight snipers.
theres only like 10 enemies on most maps. 2 snipers can take care of 6 of them in 3 turns.
Unfortunately, it's not compatible with Long War.
I don't know why they put this stupid, gamey mechanic in.
Take your time,nobody is forcing you to rush but yourself.
=)
Meld should just be given to players for merely completing a mission at no extra risk ?
Seems a lacklustre feature to me.... bordering as bad a s aresource hack. lol
=P