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As for research, you could of stopped with the arc thrower and even with just xenobiology. Xenobiology allows you to fulfill country requests for scientists, which help with research. I would get laser weapons right now, since that will be more helpful for killing aliens than better armor right now.
Look up Marbozir on youtube. He is doing a playthrough on classic that he recently changed to impossible.
if your top soldiers dont have double tap, you are most likely to get stomped when they raid your base
too early
Not always in Long War. The aliens can decide to attack the XCOM base even if you did not build any skeleton key, or stun any outsider. This can happen if the aliens have lots of resources and if they consider that you're a serious threat - in other words: if you're doing fine enough :)
I had my first XCOM base assault in September, with 42 EXALT soldiers (!) rushing into my facilities. I only attacked the first alien base in late November.
In the Long War mod, PSI can be obtained before the Alien Base Assault. Xeno Psionics can be researched after completing Xeno-Neurology (Arc Thrower) Xeno Genetics (Meld) and the Sectoid Autopsy. Xeno Biology is also required, but is a requirement to research all of the above anyways.
PSI abilities also have to be earned by Autopsies and Interrogations, and whilst the PSI Training takes time and has a percenage to work based on Will i.e. 45% chance to learn Mindfray, it can be repeated if the soldier fails - failing a PSI training session doesn't preclude the soldier from trying again. Of course, higher Will = higher percentage chance to suceed.
The Aliens in Long War can actually attack you at any time, but to do so, they must have ALOT of resources and they must consider you a major threat to their overall plan. Basically, this boils down to being a thorn in their side for too long. One mission they can do which gets them alot of resources is a landed large UFO, which is often a Harvester (built on an Abductor hull) and the Transport (built on a Supply Ship hull).
My first Alien Base Assault was after the XCOM Base Defense, which was "technically" in April 2016.
I say "Technically", because I saw the very large UFO Assault Carrier coming and actually shot it down, literally inches from the front door of my base. Had a Plasma Cannon Intereceptor with 15 kills for some extreme accuracy bonuses, plus all the Foundry upgrades for them. So yeah - DENIED!
In my own experience, I think that the Base Defense attempt came a few months after the Terror Missions started drying up - there was 2 Terror Missions in North America 7 days apart - Canada got hit on Christmas day lol, but from then there was nothing major at all until March when they tried to assault my base.
That said, one factor that really does annoy the Aliens is sucessfully assaulting one of their bases, which almost certainly will result in retailiation.
In long war it is.
yeah. I mean I saw my post, the beta of long war that was running at the time ghost grenades hadn't been nerfed. you could stock up a engineer or a medic with the proper perks with 9 of them giving the rest of your squad free turns (everyone clusters and shoots, then the medic tosses the grenade if anything active is left alive)
in the more recent version I used Smoke+TK field.
the smoke keeps you from being flank/critted. and the TK field buffs defense 40 so you got at least 60-80 defense even with no cover. and doesn't require an item slot.
Got out of some tight spots with that.