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Best bet is Rocketeers and Snipers, with Scouts and Assaults - Rocket the cover and finish off the exposed Thin Men with your other Soldiers.
A Medic with "Paramedic" is extremely useful, as you can use this unit to move to a soldier who has been acid'ed, cure the acid and then hunker down or throw a Smoke grenade.
An Engineer is also useful just for the extra grenades they can carry.
Key point to remember - the more time you spend fighting the Thin Men, the less time you have to defuse the bomb, so don't get bogged down fighting them. Also, watch out for Thin Men with Squadsight (yes really) and Lightning Reflexes (yep, you read that right) - extremely dangerous.
upon spawning, chose a side to go and do not even think of uncovering a single tile in the other direction otherwise, you ll be flanked(you may disarm the green box in front of you, it will trigger meanies, so that decides what side you go)
smoke grenades are very usefull for the first turns, grenades will help dealing with thinnies, and your steadyaim infantery finnishes the job
once you ve delt with the first two pods, it s a normal mission you shouldn t fail
if you did good, you should have one turn left before explosion, which is not an issue since you should have positionned your soldiers so they can disable 3 greenboxes in one turn
i had one sniper, two infanteries, one medic, one scout, one engineer, my scout died on turn two(oops) but i succeeded rather easily
6 muton ♥♥♥♥♥♥♥ pod..actually.. theres one 3 muton and 2 floater pod, and that 6 muton pod right in front of me instantly. no way to sneak around them..oh and they all have covering fire and gene mods... halp..
..those pods and also 2 muton and 3 floater pod right inside that big thing in the middle of the map.. and 4 extra mutons guarding the bomb itself
judging from if people were playing cards with someone as lucky as beagle is, he'd be shot.
the cemetary isn't as bad as the pet cemetary. Take snipers and explosives, should be fine.