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Hmm. That would imply A) there is a maximum range at which movement allows an overwatch shot, and B) Covering Fire does not have this range limitation, when reacting to a fired shot.
Are you sure those are both true? Even if so, that's a rather limited scenario.
Sprinter is not the alternative, at least not in Long War, Enemy Within.
But it happens not often. They can go on overwatch themself or do other things which don't trigger the covering fire. Even if they fire... the chance of hitting with covering fire are low enough in these moments since the enemy is in cover.
So yes, until now I think its a rather useless skill.
Yes.
first, When overwatching the guy steps out of cover and you get an EXPOSED shot with all its bonuses to accuracy but you can't crit without opportunity and its ony got 70% of your aim.
When an enemy goes to the edge of hard cover just peeking into your view he would not trigger your overwatch, and could fire meeting all your conditions. but if you have opportunist and can guarentee an overwatch shot it might be advantageous to take it.
also overwatch covering fire seems to trigger on various things like medkit usage and probably psionics
Covering fire gets your shot off before he shoots. and in long war it also gives you +3 to aim which is useful. I've had it be useful. but I'm giving examples out how its different and better than just taking the shot in a standoff.
But you are thinking of overwatch wrong, overwatch is a deterrent its not a source of damage, its to deter the aliens from flanking you while you flank them mostly.
I tend to use Overwatch as a retreat ambush tactic, I kite the enemy into following me toward my units who are out of sight and waiting on Overwatch, if done correctly you can whipe entire pods of enemies without ever taking a single hit. It's harder to do on some maps and easier on others.
But usually I just kill them when I see them.
If you prepare the field by blowing up cover first it can work even better. The only issue is if you have more than one target you might end up wasting all your shots on the first to move.
Light 'em up dude!