XCOM: Enemy Unknown

XCOM: Enemy Unknown

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Bullett00th Feb 16, 2015 @ 2:48am
Workshops - how many do you need?
I'm trying to figure out whether or not I need more workshops, and if there's a point in building more. The description says you can't go over 50% discount/refund, so I guess building more workshops after you get that is a waste of cash and space, no?

Right now I have 3 workshops, the foundry and cybernatics lab, so that's 5 adjastency bonuses.
If I count correctly, this amounts to 55%, so anything beyond that is unnecessary. Or am I misinterpreting the whole concept?

Using Long War, if that matters.
Last edited by Bullett00th; Feb 17, 2015 @ 1:49am
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Incunabulum Feb 16, 2015 @ 5:19am 
Originally posted by Bullett00th:

Using Long War, if that matters.

Yes, it matters very much - LW Workshops work very differently than the vanilla ones.



I usually go with a block of 6 (3x2) 1 Foundry,1 MEC LAB, and 4 Workshops. The discoutn after that isn't worth pursuing (IMO) and its more important to get *Engineers* (to reduce build times) than to save resources.
happy Feb 16, 2015 @ 7:17am 
workshops in longwar are not a top priority, you re better of off with labs in early game

they become useful whenever you re around gauss/pulse tech

they could be great for building laser canons for aircrafts but to be effective at that particular time(july) it would mean you didn t build sats and uplink for a second continent in june/may, or that you ignored labs(and then your research would really be way behind, and you clearly don t need that)

as i play on high diffs, im not really sure if it s not possible to have both on classic, as you get more cash to start with, see if you can make it work
Last edited by happy; Feb 16, 2015 @ 7:17am
red255 Feb 16, 2015 @ 7:46am 
Originally posted by Bullett00th:

Using Long War, if that matters.

As the first post said, it matters. in vanilla the 50% reduction was a function of engineers, more engineers cheaper stuff to an absolute discount of 50%. which unless you have the second wave option for satellights deminishing returns isn't that significant. the Alloy cannon for example is 25 engineers to make, and 50 or so engineers is probably what you'll have by the time you get that far. so you'd only need workshops it it allowed you a sat uplink before the month ends so you can get up a wave of sats in time for each of the first 4 months.

In Long war yeah I'd probably suggest a block of 4 with foundries and cybernetics lab making it a block of 6. I think in Beta 13 the foundry and cyber lab adjacency bonus takes it past 50%

but yeah you need a bunch.

also gene lab is a lab adj bonus isn't it?
Last edited by red255; Feb 16, 2015 @ 7:48am
Incunabulum Feb 16, 2015 @ 5:14pm 
Gene Lab gives a lab adjacency, unfortunately the Alien containment and (I believe) Psionic Lab do not.
Mhblis Feb 16, 2015 @ 5:30pm 
By the time you start producing ,advanced laser weapons and are moving into advanced armors and gauss you want a block of 4 (2x2). Remember the foundry and the mech lab count as workshops as well. At end game 6 or a 3x2 block is all you need.

Yes labs are much more helpful in the first month or two but here a 4 block is more than enough for the whole game. Labs, Psilab, Genetics lab all count for this adjacency bonus. There are ppeople who go 3x2 here as well. I never felt the need due to having to wait out the resources and XP grind anyways.

It really comes down a little to how much production you are actually doing. IF you only do the minimum and skip certain tiers then Workshops lose it's value. If you are mass producing or doing large volumes all at ones then they are heavily needed. this is dictated by your strategy.

ie. I don't go for my second continent till month 3 or 4.
red255 Feb 16, 2015 @ 7:10pm 
I actually go with a 1x3 string of labs. they take about a month to place and by the time I have the scientist and space and power its like month 4 or 5 or even 6 by the time I got the third lab.

at which point I'm researching faster than I can get the alloys to make the guns I'd need.
Bullett00th Feb 17, 2015 @ 1:59am 
sorry I confused the gene lab with cyber lab. I have both and the cyber one is adjacent to the workshops obviously.

I'm in midgame right now I think, was thinking about what to do with the extra space. I barely built any labs tbh, I think I have 2 and a gene lab with them and I've almost done all available research. I feel more comfortable spending cash on improving what I have and then getting the new stuff later on. Not sure if I should bother building another workshop at this point, but thanks for the advice!

I really concentrated aon getting enough energy to maintain the satellites on 2 continents I control right now. Long War is freaking brutal with the choices you have to make and the sacrifices you have to accept when making them
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Date Posted: Feb 16, 2015 @ 2:48am
Posts: 7