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Due to the way the Mission packs are scripted though they'll always occur at the same time, and basically they become more of a risk vs reward in XCOM. I managed to complete all of the mission packs on my last run through.
The basic Idea of long war is that you're not meant to win every mission. If a mission is going terribad then run for the extract and get out of there.
While long war is objectively harder than vanilla, it is also far easier to recover a campaign if you manage to extract at least some of your troops.
Balance and Long War are basically antithesis to each other.
Anyway, Site Recon can occur as any council mission, EVEN IF YOU`VE NEVER SEE LIDS BEFORE. Still, just stick some shotties on some soldiers and you`re good. It`s not a hard mission at all.
Last night I had 35 chryssalids in newfoundland plus 4 stealthy worms (can never remember their names) at one point 12 chryssalids attacked at once.
Now in normal, I would usually have 1 flamer equipped mech present by this mission. Last night I only had basic weapons. No mods, not even scopes.
If it wasn't for the choke points on the map and an over indulgence with ap grenades, i'd have been slaughtered within 4 turns.
LW balance is just badly done. It's a slap in the face of the otherwise Excellent Mod.
I'm not disagreeing that there are problems particularly with the special council missions like Site Recon and Gangplank.
Got very lucky as well with 1 soldier being down to 1 hp twice and only losing my SHIV.
39 aliens the mission had, which may not be an overwhelming number for LW, but the groups spawned in absolutely random places, including from behind, and it was very difficult not to trigger 2 or 3 pods at once. Also barely had enough ammo to suppress the cyberdisks so neither one of them managed to throw any nades.
really hope not to see any other council missions for a while
well there are 2 cyberdisks in that mission but their spawns are random, sometimes I had both spawn in the 1st room and had my a** wiped all over the floor, the other time I had one spawn behind me and one just casually drifted into sight from the 3rd room.
solution is higher positioning, and keeping them suppressed. also any kind of shredder ammo
random bomb mission maps in B15e
got an urban neighborhood bomb that was on the burger close quarters map