Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Things that can help with this include;
-Big guns. Because what can't they solve? Just remember to swap to pistols when got rid of most of their health though
-Neural Feedback gene mod. If they won't stop sticking their hand (mind control) in your cookie jar (head) put a mouse trap (deals damage while also putting all their other abilities on cooldown) in there.
-Neural Damping gene mod. Less chance of their powers working on you and immunity to being mind controlled.
-SHIVs. Most of their psi powers don't work on robots. Send one or two of these in to soften them up before you then bring in the rest of the squad to finish them off.
-Mind shields. Can only be made from the bodies of ethereals you already failed to capture (or died after the interrogation). Does what it says on the tin.
-Gas grenade. For when you just want to knock off another 1-3 points of health from them for the most chance to knock them out cold.
-Flashbangs. So the buggers can't try to run away. While the gas grenade can also do this, this does it better.
Also, a Sniper critting with headshot (using the Plasma version ofc) should leave an Ethereal with 1 health or so. Can't remember if Ethereals have a different amount of health depending on difficulty though.
I enjoy giving Mimetic Skin to my Snipers, allowing them to easily set up ambushes by themselves. But that is a costly investment.