Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
However,they outclass you in every way during early classic games with movement range, aim, leaping , AOE poison, firepower and hitpoints.If you even allow them to take one shot you will lose a squaddy 80% of the time, full cover or not. And hiding on rooftops will do nothing. The only way to handle them is upgrading your gear after wich they rapidly become much less of a problem. But early on, they will eat you up.
They are part of that is XCOM babe , sadly they loses there charm once you can outlive there 9 damage magical criticals . immune to there poison .
Now on impossible they are the one thing , that can break your lucky streak ;)
And just in one turn plain out murder your squad .
Try it and you will find out .
Yes classic is bad enough. I remain too scared for I/I but it won't be long.
That and they have 6HP, significantly decreaseing the chances of a one-hit-kill and sometimes surviving also a Laser Rifle shot - not to mention that their poison DoT is a huge source of Rookie Panic in the beginning.
When I see them, I tend to either insta-rocket them or, if possible, Squadsight snipe them. It's the only way to be sure.
Well basically you are right , but what was the max critical of LPR again .
Cause impossible HP soldier are 3 mec are 8 so is 11 .
But I know I was caught offguard once , with a heavy MEC in the open .
And at portent the thinman just wacked it dead ! from the roof .
With a critical >.< since then I don´t leave MEC in the open vs thinman on rooftops .
Unless it is above there critical range . or unless my MEC have more hp .
I only remember 9 Hp one shot cause was like ok , LPR can´t critical against hardened .
So taking 6 damage still 3 HP left , ok I can take the risk :P
XComed :D bye bye mec trooper :(
Your first council mission, you have 4 soldiers, low rank. Thin men drop in on you in overwatch. You can either reposition and hope it misses, take pot shots at it, or try explosives. If you don't kill it, it has an extremely good chance of killing one of your soldiers on its turn, causing a panic chain.
Every other enemy in the game, your squad should have the ability to survive a turn against them.
Just started a Classic run, I don't think that any more. I hate Thin Men, my guys suck since I am just starting, I shoot them and do 2 damage, or miss. Their turn comes, they shoot me and do 6-9 damage and don't miss. I'm dead. I am going to have to learn how to play again
Whether that's a good thing is debatable.
I'd like drop points to be more randomized, myself.
1. Farking ridiculous accuracy - when they first show up, they'll hit targets in partial cover 3/4 of the time or more and the vast majority of those hits are kills.
2. Poison - if they can't hit you, they'll poison you.
Or the fething 'train' council mission - before the ned of the second month. I've barely got 5 guys, starting armor, and only one of them has reached Sgt rank. Now I'm going into a map that is full of TM *and* having to deal with Mutons. Oh, and only 10 turns to get to the end of the train.