XCOM: Enemy Unknown

XCOM: Enemy Unknown

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AdamSchmadam 2014 年 3 月 2 日 上午 5:30
Missing from point blank range
So I just downloaded this a few days ago, and finished my first game. This is a great find! While I understand accuracty getting better as soldiers advance in rank, I don't understand how there can be so many misses at point blank range. Towards the end, there were several situations where an enemy was directly beside a soldier, with no barrier between them. Shooting the enemy resulted in a COMPLETE miss. I just don't understand how this is possible. Any idieas? Is this a bug they are working on? The high miss rate is frustrating as it is, but from that range it should almost never happen!
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CTHOMP 2014 年 3 月 2 日 上午 5:41 
That's X-COM!

The hit percentage isn't necessarily accurate on how it works. Generally a 50-60% shot will be a miss.

Some basic advice:
Go slow!
Never take a shot under 80% and even then, always have a backup plan. Assume a soldier will miss, what will do you after he misses to either elminate the threat or either smoke or move the soldier into cover (obviously most shots end that soldiers turn so you have to take that into effect.)
Try to flank enemies.
Never run.
Never go into fog of war areas with your last soldier in a turn.

Those are some basics.

If you have the time and want to watch some impressive Let's Plays. Watch Zemalf (either his second Enemy Unknown Impossible Ironman run or his Enemy Within Ironman run. Both are amazind and his tactics and slow play (while annoying at times) show how to dominate this game. Smart play makes this game easy.
veneficus 2014 年 3 月 2 日 上午 6:54 
All is fair in love and war.
Zer0 2014 年 3 月 2 日 上午 7:18 
Was it a sniper rifle? Closer you are to target the lower the hit chance.

Also, what was your hit %? Anything less than 100% has a chance to miss obviously.
最后由 Zer0 编辑于; 2014 年 3 月 2 日 上午 7:19
P-47 Thunderbolt 2014 年 3 月 2 日 上午 11:08 
Do not use what you see in game for your hit calculation. Look at the numbers.

I will say that missing at point blank is very hard to do since you get a pretty decent aim bonus with assault rifles and a massive aim bonus with shotguns.
brishingr 2014 年 3 月 2 日 上午 11:31 
引用自 P51H Mustang
Do not use what you see in game for your hit calculation. Look at the numbers.

I will say that missing at point blank is very hard to do since you get a pretty decent aim bonus with assault rifles and a massive aim bonus with shotguns.

I have countless numbers of times where a shot gun missed at 100% and at point blank range. At the end of the day it still comes down to the RNG, which is poorly done.
Fire and Glory 2014 年 3 月 2 日 上午 11:57 
引用自 funkbox97
So I just downloaded this a few days ago, and finished my first game. This is a great find! While I understand accuracty getting better as soldiers advance in rank, I don't understand how there can be so many misses at point blank range. Towards the end, there were several situations where an enemy was directly beside a soldier, with no barrier between them. Shooting the enemy resulted in a COMPLETE miss. I just don't understand how this is possible. Any idieas? Is this a bug they are working on? The high miss rate is frustrating as it is, but from that range it should almost never happen!

The others have already given you some tips but let me tell you the logic of why you missed when you were right next to the enemy.

Everyone is always moving,despite what it looks like everyone is in the heat of battle,you just give orders at critical moments,that enemy that was right next to you? he was in the process of moving away and shooting that soldier,that's why it's easier to shoot enemys next to you but does not garuntee a 100% chance to hit.
最后由 Fire and Glory 编辑于; 2014 年 3 月 2 日 上午 11:57
Thing What Kicks 2014 年 3 月 2 日 下午 12:06 
Saying "that's XCOM" is stupid. All strategy games involve RNGs, not just XCOM.

The reason you can miss at point-blank range is that shooting is abstracted. Many relevant factors are not considered individually, and are simply lumped into your hit percentage. There are lots of reasons "in reality" why you might miss a shot even when you are standing right next to someone.

In XCOM there is only one reason why you miss: because your hit % was not 100.

引用自 brishingr
I have countless numbers of times where a shot gun missed at 100% and at point blank range. At the end of the day it still comes down to the RNG, which is poorly done.
Stop lying, 100% shots do not and cannot miss.
brishingr 2014 年 3 月 2 日 下午 12:44 
Let me now when it does. Untill then Ill respectfuly disagree and leave at that.

End of the day its RNG...a dice roll.
最后由 brishingr 编辑于; 2014 年 3 月 2 日 下午 12:44
P-47 Thunderbolt 2014 年 3 月 2 日 下午 12:49 
引用自 brishingr
Let me now when it does. Untill then Ill respectfuly disagree and leave at that.

End of the day its RNG...a dice roll.

I normally throw grenades not dice. Who needs RNG when you can just blow up the whole map.
最后由 P-47 Thunderbolt 编辑于; 2014 年 3 月 2 日 下午 12:50
brishingr 2014 年 3 月 2 日 下午 12:55 
^^ Words of wisdom right there.
grumpstar 2014 年 3 月 2 日 下午 4:16 
引用自 brishingr
引用自 P51H Mustang
Do not use what you see in game for your hit calculation. Look at the numbers.

I will say that missing at point blank is very hard to do since you get a pretty decent aim bonus with assault rifles and a massive aim bonus with shotguns.

I have countless numbers of times where a shot gun missed at 100% and at point blank range. At the end of the day it still comes down to the RNG, which is poorly done.
wtf? I have yet to witness a 100% hit chance proc a miss.
post a vid or, didnt happen.
最后由 grumpstar 编辑于; 2014 年 3 月 2 日 下午 4:17
CTHOMP 2014 年 3 月 2 日 下午 4:20 
The only issue wiht grenades is you lose weapon fragments... usually in my games I always have a huge shortage of weapon fragments which delays a lot of my research.
spacealf 2014 年 3 月 2 日 下午 5:12 
Move the squaddie first a little to re-calculate the shot perhaps.
Incunabulum 2014 年 3 月 2 日 下午 8:21 
REAL-LIFE shootout between trained soldiers against merely human enemies usually have the vast majority of rounds miss.

One of my BCS instructors told our class a story - During the Vietnam War, his unit was on patrol. HIs point man is moving forward aways ahead of the squad and turns around the corner of a building. The squad hears a shout and a ♥♥♥♥-load of gunfire and a second later the point comes running back around the corner.

He had come around the corner and was F2F with another enemy scout and they unloaded their rifles at each other. Swore up and down that he had killed the guy. The squad pops around the corner and there's 5.56 and 7.62 brass everywhere and not even a bloodstain.

Now imagine that scenario but the NV trooper is replaced by some snarling alien monstrosity.
grumpstar 2014 年 3 月 2 日 下午 8:25 
引用自 Incunabulum
REAL-LIFE shootout between trained soldiers against merely human enemies usually have the vast majority of rounds miss.

One of my BCS instructors told our class a story - During the Vietnam War, his unit was on patrol. HIs point man is moving forward aways ahead of the squad and turns around the corner of a building. The squad hears a shout and a ♥♥♥♥-load of gunfire and a second later the point comes running back around the corner.

He had come around the corner and was F2F with another enemy scout and they unloaded their rifles at each other. Swore up and down that he had killed the guy. The squad pops around the corner and there's 5.56 and 7.62 brass everywhere and not even a bloodstain.

Now imagine that scenario but the NV trooper is replaced by some snarling alien monstrosity.
i tried to refrain from going there but ya, someone already cut open this can of worms now. even though someone else was begging for it in reference to realism. bottom line is this...use of firearms in close quarters is an ENTIRE discipline unto itself, of which half of marksmanship you can throw immediately out the window for relevance. nuff said.
最后由 grumpstar 编辑于; 2014 年 3 月 2 日 下午 8:27
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发帖日期: 2014 年 3 月 2 日 上午 5:30
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