Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
Yes, sure. XCOM base defense comes a couple of weeks after alien base attack - but sometimes before. The system seems to pick up from your high ranked soldiers, and complete with random rookies. What I do: I always equip all of my top ranked soldiers with usable weapons and armors after alien base attack - and here Exaltweapons (grabbed from Exalt missions) are useful to keep with you so you don't have to purchase them.
Holo targeting only increase other people chance - no matter how the heavy shots were. Nice to have if you have another heavy in bullet swarm (which is the one to favor in my opinion).
It's cheaper than it looks since my A team wears all skeleton armor I already have 4 left over carpace armors and I usually have a bunch of extra exalt laser weapons to equip people with. The only extra stuff I usually end up buying is extra items like med packs and stun grenades.
I put halo targeting on my early heavies to help my team stay alive and train rookies. It makes subsequent shots have a better chance of hitting even if you use suppression. It's great for lvling the rookie you brought along. Use halo on an enemy maybe shot him with a pistol a bit to get his health down or use a grenade to bust his cover than have the rookie finish him off. Makes your rookies lvl a lot faster when you make an effort to get them kills. I use almost all of the skills in the game. I pretty much look at every skill as an early game skill or a late game skill. My first group of colnels end up being back up people at the end of the game. I pretty much load up on low risk skills early game when my guys are fragile and switch to the higer risk skills later after i get the will upgrade with new rookies.
So depending on u playstyle u dont need to change anything.
I for myself dont aim for 2 or 3 complete squads of cornels, i have only one working squad so i never shuffle equipment to noneactive soldiers, means no need to prepare.
if u one of this guys who se a need in haveing 12 or more colonels and for that ever shuffle equipment betwen every mission: good luck to predict when in the 3 weeks the Aliens jump u.
But, I think I was lucky, I didn't have anyone in sick bay, so my A team was the quick reaction force for the base assault.
As for rookies, they're supposed to represent the security detail of your base, and because you won't ever see them again, it's best to let them take point and trigger reaction shots.
If you're like me, you don't care how long something takes, because in the end, its the tactical game play we're addicted to. Take your time, and enjoy yourself. If you rush to beat it, start again and try different things.
I use holo-targeting and bullet swarm about equally. Holo-targetting is good for a suppression heavy that you plan to use take away overwatch and combine with danger zone and mayhem for area of effect and a bit of damage. Fire (or suppress) first with the heavy to give the rest of the squad the bonus on critical targets. Taking one shot that helps everyone else can be better than taking two shots that could easily both miss.
Seriously, I get the sense some people are playing this incredibly fast with no prep.