Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Flat +10 aim that are always with you.
Medkits are a must (kind of) for some combinations of difficulty/SC options.
But non of those are flat "better" than a grenade. Depends on the situation. For one, a single grenade can't kill anything on impossible.
Grenades are awesome. In the later game, they won't kill anything, but they do take down cover. There's another thead about how people use the various grenades. Flashbangs are good for disorienting the enemy, sort of like a disabling shot that is a guaranteed hit. Some people like the needlers in UFO's because the needles only kill X-Rays and don't damage alien hardware.
The medkit is still really spiff as well too. Don't forget that any soldier carrying an unused medkit is immune to X-Ray poison!
Truthfully, I've only used Needle, Gas, and Ghost grenades a few times. Gas grenades also apply a -20 aim to the alien affected, over 3 turns, but I don't have much use for them. It's funny to see an alien run through a Thin Man poison cloud and be poisoned for 3 turns. Flashbangs are helpful, especially when trying to capture an alien, but only in the first half of the game. Arc Throwers, as you said, are needed for alien capture and a certain EXALT achievement. I usually stop alien capture once I have the Sectoid Commander from the alien assault base mission.
+1
Chitin plating also prevents strangulation IIRC so there is no need to build respirators.
Frags/Alien Grenades are great, but there comes a time (like once you get two MECs with Grenade Launchers) that carrying lots of extra grenades is really just wasting space. Chitin for everyone!
Respirators are easier to get earlier in the game (Seeker autopsy + $35 per). It takes 4 chryssalid corpses and $85 to build 1 Chitin Plating, so you won't have enough for 4-6 soldiers until the end of May. Respirators also provide poison immunity and +2hp. That being said, I don't use them because of cost and I know how to deal with Seekers and Thin Men proficiently.
For the Arc Thrower: When u only use them to go on in the Missions u miss out alot of advantage in Research time and items.
LOL I know this. I was giving the OP some opinions. I don't play with anything besides grenades, scopes, chitin, arc thrower for captures, and 1 or 2 medkits.
Huh? Y am i so slow to pick up on this kind of stuff. For some reason i didn't know this, doh:) I should really go back and re read all the descriptions. Wonder what other stuff i've overlooked.
Anywho, good to know. Thanks.
EDIT: i guess i could respond to the OP instead of blah blahing:)
After watching a 4 man run from some1 on youtube. I've fallen in love with the ghost nad. Though it's pretty dang expensive to make and use early/kinda mid game. Can't use them like candy. But like TWK said, good to have at least 1 get out of free card available per mission just in case. Only drawback is, it doesn't work on mimet troopies. But your MEC will love you for it when times are rough. Specially if its on a OMG, how the heck did i get myself in this situation. And even a dash retreat will still be in range for getting shot. Run up and save the poor big fella with ghost nad to help his retreat:) And you don't want a MEC to go kaboom cause repair on a suit can be a bummer. Yes i'm evil, i care more about the suit than the poor troopie that is in it:)
Other nads, I haven't really toyed with yet so don't know the effectiveness. But i imagine with tact rigging, you can diverse your squad a tad with em. Can't go wrong:)