XCOM: Enemy Unknown

XCOM: Enemy Unknown

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Sarsben Jan 29, 2014 @ 7:09pm
About salvaging materials from crashed UFOs
Okay, maybe this is common knowledge or something, but I'm halfway through my second playthrough and I'm still not sure if the type and amount of materials you salvage from UFO wrecks is affected by how much your squad explores the ship before the mission ends. Am I missing out on valuable goodies by not poking around every room in a crashed ship? I've been curious about this since Dr. Vahlen will sometimes comment on things you see as you explore.
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Showing 1-14 of 14 comments
Milk Jan 29, 2014 @ 8:07pm 
The amount you get depends on the condition of the UFO. If you blow up walls/modules, you get less/cheaper loot. Landed UFOs yield better loot than crashed UFOs. Although personally, I think a rocket makes a nice breach hole into the UFO.
WarLust Jan 29, 2014 @ 8:57pm 
^ +1

Later, when you have access to Firestorms and EMPs, you will receive a ton of materials.
El Jan 29, 2014 @ 9:41pm 
It used to be that back in the original some of the aliens would die in the crash. I'm not sure if that's still the case in the new one, since I never see any corpses that I wasn't responsible for, but back in the day, having to fight less aliens could outweigh the damage to the UFO in some cases.
Sarsben Jan 29, 2014 @ 9:46pm 
Right, thanks for the responses. I knew about the damage from explosives and shootdowns, although I'm usually so strapped for cash I usually don't mind having some extra junk to sell. Mostly I was curious whether it's possible to get more, say, entertainment or stasis units or whatever from sending troops to explore side rooms through the fog of war. It doesn't seem like that should make a difference, but I wasn't sure.

Do you know if there are more aliens to kill in UFOs you've shot down with the EMP cannon?
El Jan 29, 2014 @ 9:54pm 
I've never used EMP cannons myself, mostly because I focused on being able to shoot down the bigger ships and never got around to producing EMP cannons on a large scale, so I wouldn't know. I do know, however, that you can still make a decent profit selling off damaged components, and there's still a decent chance of getting a healthy amount of intact ones with regular weapons. Has anyone here experimented with EMP and regular weapons to see if there's a difference in aliens surviving the crash?
Crokite Jan 29, 2014 @ 10:17pm 
Less dmg = more loot
R2_Opus2 Jan 30, 2014 @ 12:44am 
EMP is the way to go if you're fishing for loot. More alloys, and the power sources and navigation computers are intact. It does also mean more aliens. I don't know what the alien count looks like past normal difficulty, but so far this is the typical breakdown I've seen on normal.

Battleship : 22 aliens
Supply Ship : 15 - 18
Abductor : 10 - 14
Large Scout : 8 - 12
Small Scout : 6 - 10

Give or take an alien or two.

Lowest number is crashed UFO using EMP, highest number is for landed UFOs.
Stardustfire Jan 30, 2014 @ 2:41am 
Without EMP (Fusion Lance for example as the other high end weapon) u face more often 2 Alien Troops where there shoud be 3 in a Team.

Battleship is 23 not 22, and EMP dont kills mayn (if any) Aliens so u can say highest number is EMP as well, Fusion Lance kills most Aliens at shotdown.
Last edited by Stardustfire; Jan 30, 2014 @ 4:59am
Originally posted by Sarsben:
not sure if the type and amount of materials you salvage from UFO wrecks is affected by how much your squad explores the ship before the mission ends

No, but it's dependent on how much your squad explodes the ship before the mission ends, if that helps =)
R2_Opus2 Jan 30, 2014 @ 7:43am 
Originally posted by Stardustfire:
Without EMP (Fusion Lance for example as the other high end weapon) u face more often 2 Alien Troops where there shoud be 3 in a Team.

Battleship is 23 not 22, and EMP dont kills mayn (if any) Aliens so u can say highest number is EMP as well, Fusion Lance kills most Aliens at shotdown.

Maybe it has something to do with what stage of the game you're in. I haven't researched for the alien base yet. so I see 22 on Battleships.
WarLust Jan 30, 2014 @ 4:15pm 
On I/I, I usually see 27-29. Here's a good source on what you can get.

http://www.ufopaedia.org/index.php?title=UFOs_(EU2012)#UFO_Salvage
Last edited by WarLust; Jan 30, 2014 @ 4:15pm
Matthias Feb 9, 2015 @ 9:51pm 
I'm not sure I figured out the loot system yet. I don't think I need all salvage intact, I'm mostly looking forward to selling damaged goods. Now do I also need an EMP for that or would it be better to damage the UFO deliberately? I don't find it anywhere mentioned or clearly implied.

I thought it was a deliberate way of providing income whereas the undamaged equipment was not supposed to be for sale. I might look into selling them next time...
Last edited by Matthias; Feb 9, 2015 @ 10:07pm
hghwolf Feb 9, 2015 @ 10:25pm 
Damaged components are half price of regular components, so if you want to sell them for money it`s better to capture intact ones still.

Not that you should have money issues past the early game anyway.
Last edited by hghwolf; Feb 9, 2015 @ 10:25pm
dudeworthington Feb 10, 2015 @ 5:55am 
Exploration doesn't matter for loot, only the condition of the ship.
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Date Posted: Jan 29, 2014 @ 7:09pm
Posts: 14