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2.) Blow up their cover. Rockets, HE grenades, this will leave them exposed and will most likely mean you kill them.
3.) Flank them, use your Assaults and Scouts to flank them with shotguns for easy kills.
The longer you leave enemies alive, the longer they have time to do damage to you.
I mean if its a 10% chance to crit and a 40% chance to hit, thats a 4% chance to die. would you really accept that?
Honestly it's best to kill as many as possible early on (where you'll probably only fight 1-2 at a time) just so you have the terrain advantage when dealing with future aliens. And you can usually do that with grenades. And you'd better be bringing grenades if you don't have heavies.
the kinetic strike module has infinite uses and gives your robot +3 move. which useful later with an EMP module. and can be used twice in one turn (the skill he gets at major makes it only use half his bar)
Flamethrower is 'good' in long war I use both. but kinetic strike module is just BETTER
instead have them take their shot, then follow thru with a rocket when they miss.
Sometimes u just can't kill them all in 1 turn!