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What this means is that initially, ANY shot can potentially be lethal (incl. non crit). Which is scary.
You will also be vastly outnumbered, and sectoids have 4 HP, so efficient nading is not possible.
It's really not fun IMO and is more dependent on luck, whereas Classic doesn't require luck.
anyone who has completed impossible will tell you that: any succesfull run starts with a lucky first month
I recommend this. In all honesty, in my opinion, 90% of the change in difficulty from classic to impossible is artificial. The enemies don't get any smarter or anything, the game just gives them buffs and stacks the odds against the player even more horrendously then it does already. It's completely possible to lose a country from a single abduction mission. I lost 6 countries by the end of month 2, ONLY because of abductions. You get pretty much 0 money either.
Without tons of luck u better use to win a lotto jackpot u cant hold all countrys, i normaly juggle hard to hold 9 at least to prevent "Game Over" in Impossible.
The 4 HP Sectoids are somehow still handleable because in Impossible the Game tends more to Mindmerge, what gives a lot more oportunitys for 2 for 1 Kills.
But the 6 HP Thins and Floaters can easily get neckbreakers. Thats where the MECs kick in to save the day in the starting month. and the Fist is still useful in the Endgame because the Endgame Units dont scale so hard as the early ones do in the HP department.
To tell the truth, impossible is more work than fun, and the SW options u unlock at that difficulty are not really useable for funnier games.
I prefer c/i with handpicked SW Options for relaxing games
I've played through classic on ironman once, and I didn't lose any countries[0]. On impossible, on the other hand, I came within a couple of countries of defeat despite reloading like a hundred times (probably not an exaggeration).
It's insanely harder, and personally I find it harder in a rage-inducing unfair way rather than a "challenge accepted" way. Thin men on impossible make me want to punch right through my monitor. I played through impossible for the achievement, and I won't be doing it again.
[0] Granted I have started on CI three more times: the first was my very first game and I made it about three months before losing fair and square, and the others were games where I made embarrassingly stupid errors within the first couple of missions and couldn't bring myself to continue.
i don't mean missions (yea randomly youll spawn all the sectoids at once, but w/e)... i mean timing of ufos, abduction and council missions in the first month or two.
And yes, on Classic, I hated the Council missions the most because the Thin Men were like superpowered compared to their normal version counterparts. From what everyone has said, they are worse on impossible.
I will go back to classic and either start EW or play on Marathon option (that is the only second wave option i am really interested in because it lenghtens the game). Thanks for the warning on impossible, it was definately true.
once you've already dealt with mixed groups of 2 sectopods, 3 muton elites, berserker, 2 cyberdiscs, and sectoid commanders, oh right, i forgot the 3 heavy floaters...
3 sectopods are only easier... plus you can just suppress one, they suck anyways. just punch them in the face. (ive seen videos where suppression makes them just stand still and do nothing, broken AI).