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If you're at the point in the game where you're fighting sectopods with squaddies, it's time to start over.
Mission difficulty only affects the number of aliens that spawn, not the type. The number of months that have passed in game affect the types of aliens that show up.
In XCom you can have 4 experienced soldiers and two rookies for a mission and come through alright most of the time, especially if you have equipment that can extend the lifespan and accuracy of said rookies available. And the nice thing is you can use the rookies as a sort of disposable resource, use them on point to flush out aliens or scout a spot you think is high risk, or use the rookie to make an end-run for some meld while you position the experienced squaddies to go in for the kill.
It is nearly impossible to beat the game with all squaddies when facing aganist Ethearals, Sectopods, and Heavy Floaters.
One suggestion i have is give your squaddies the best gear possible, as it will increase their chance of survival.
The next is bring along a SHIV or two. If you have the Hover SHIV, get it. Hover SHIV is best because flying gives it a heavy advantage in aiming. Your rookies will get experience from kills, no matter how low the health is. With the SHIVS, you want to soften up the enemies so your squaddies can take them out with minimal effort. After that it should go smoothly
For the future though, you should be rotating soldiers from the very start. XCOM is a type of game where you could easily lose 3-5 soldiers in a single turn even if you're very good :)
I generally make a start team, MEC the heavy, maybe bench a second heavy (because Zhang)...so I have like 2 experienced heavies in reserve as I go forward.
and then when I hit PSI I generally bench my original Team in favor of PSI Squad. so I have that squad in reserve as well.
Just give them some titan armor, some LPRs, maybe a few grenades (Alien/Ghost) and have fun.
This works because thinmen aren't really that much of a threat anymore since they lose their "1 hit KO" at that point, so it's easy to farm the council missions. Just be careful that you don't send them on the one with the mutons. It's still doable but it's significantly harder.
Don't mess around too much either. While less of a threat, there are tons of thinmen. If you get too fancy they can still focus fire and kill your guys.