Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Early in the game, don't be afraid to sell stuff off. Corpses are a really good source of income- hang on to the bare minimum you need for research, but sell the excess. Same thing with UFO components. You probably won't be researching power sources/nav computers for a few months, and you'll always end up getting more. Build as efficiently as possible is also good general advice, I think.
Obviously, getting satellites out as quickly as possible is the easiest way to increase income.
I remember seeing some math somewhere that showed that Air and Space was better than All In in terms of money gained (If you count the money saved from Air and Space as money gained), but I don't recall if that was for vanilla or Long War. I prefer Future Combat myself, though.
That's cheating :(
I initially thought about doing this, but after trying for several missions the enemies seem really hard to get captures on.
For me this really depends the difficulty level. In normal I would say go with north america. It's not so much about the "air and space" bonus because you don't actually build or maintain so many interceptors in the first month. But it's more because you get that fat paycheck from USA.
In classic mode, I like to start with Africa, because you can basically sacrifice egypt and south africa, while still keeping the awesome 30% bonus from the continent. So first month, you can let the panic rise in Africa and North america. In africa because sadly, you don't care. and in north america because you are going to secure it anyway at the end of the first month with three satelites.
If you start in North america in classic mode, you still need to secure canada on your own continent because it's paying good money, and to get the african continent bonus, you need to waste 2 satelites on low revenue egypt and south africa. (Nigeria pays well, it's ok)
So for me, starting in Africa always yielded the best compromise in terms of revenue, continent bonuses, and panic management.
For the Income per Nation thing: since i unlocked the SW Option for Random Nation income i ever played with it, also the Option that payment depends on panic. So i cant say the above strategie is wrong or right, because i ever try to save all nations and i start mostly with SA or Africa or Asia (SA is the most important Bonus in the 2 highest difficultys) , Asia start gives u the opportunity to cheap use the Foundry and OTS as soon as u build them and with the one preinstalled Satelite u can secure the complete continent at once with one more sat uplink. and Asia gives u 4 Engeniers when full covered, what means u construction cost will be dumped by a big degree at the start of each month.
LOL!
yes, yes, you need the alien weapons for your own plasmas, but not all of them, especially pistols.
I take an arcthrower on every mission, gotta love repair+packmaster on the engineers: 4 charges
I am not playing longwar.