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ok first. taking low rank troops on any LW landed isn't a good idea. Not sure where you got that idea.
If its an abductor and you have a spawn in the rear you need to blow a hole in the cockpit (ideally with a mec fist) and breach thru the there.
if you start in the front you can have a much easier time and rain fire down from the kill zone in front of the ship. you just won't be able to make it around the ship from the other side unless you are really lucky so you are better off using the interior and the defensive cockpit position.
http://ufopaedia.org/images/4/47/Furies_%28EU2012%29.png
I'm not saying I took low rank troops, I took the lower ones because I'm used to XP boosting on UFO landings and/or light threat abductions which generally prove to be more than doable. I just had a brainf**t and forgot that this is a bigass UFO I'm going against when I was assembling the squad.
And yeah I'm in front ATM, not even thinking about going inside yet because everyone is coming to me. I was just thinking about whether or not it is futile and is it possible to encounter more guys in there.
so all the contact will attack you, find a 'defensive' position, and hole up.
you have to basically defeat a pod a turn because they generally arrive at that rate. until you finish off everything. Or at least break their will.
maps have between 35-60 aliens on them. only the hyperwave can give you a better number.
I generally don't have trouble from the front but I guess the furies map doesn't give you the hill. and there are places in those buildings on the side to sneak in a flank, making it a mess.
I could do it, but I wouldn't have brought an eco squad.
For example, I had this one where I never left the LZ area until they stopped coming: http://i.imgur.com/c0Led9z.jpg
I think its just a matter of if you can get through the first 6-8 turns with that limited volume of explosives. I suspect that they're throwing everything at the LZ and the only remaining pod will be the Command pod, which is different from the Outsider/Commander pod you've encountered (could be a small pod of just 2-3 outsiders somewhere in the ship as I've seen multiple outsider-based pods on rare occasions - actually it might have been on that ship I just posted the picture of).
Alternatively, maybe that Pod is the command pod and you've just had the bad luck if triggering it on each and every reload. But if thats not the first one you triggered and they're still aggressively moving towards the LZ at the start of the mission, I suspect that its the previous scenario and this is just a UFO with the AI set to full on hive mind bum rush.
Either way that ship should be empty except for the Command pod once the LZ is secure.
Good luck.
I've managed to get good positioning in the beginning so far.
Not rushing to those buildings anymore as there have been pods to the sides of the UFO as well. I'm better off just using the very first sets of cover.
And I'm not sure whether or not that Outsider pod is the command one. Scanners have shown that it spawns not too far from the LZ and patrols aggresively, including even the UFO roof.
Unless there are no repeating pods, none of them spawn in the command room because I've already breached it twice when boarding the ship from behind (insert if you know what I mean joke here), and it had a muton pod once, and no pod the other time. The game just seems to spawn all the pods within a 1-5 turns reach of me just to give me the middle finger.
I like the challenge though :)
Normally this means the south side of the ship (assuming it opens to the east). Dig into cover, focus fire, and don't move. Good luck commander!
But HUGE thanks to everyone, the defensive tactics worked, I did most of the mission around the houses near the ship.
45 kills, 1 loss. There was 7 pods apparently, one more with outsiders - but that one was roaming within the ship. All the rest were either roaming around or actively looking for me. MAN this was hard. By the time I got rid of the 6 pods I had no explosives and no medkits, and my scout has been downed and revived.
I knew things would get messy because I had to enter the ship now, which I did after a few overwatch turns. And with a foolish positioning mistake I've got my medic downed. The mission ended with him still bleeding out so he survived, but when chasing a muton that got scared and apparently ran off from the very first pod I've encountered, I caught the remaining outsider's overwatch fire. The bastard was hiding in a corner. What a STUPID way to lose a soldier, but man what a round!
Fellow commanders, I duly ask you to pay respects to TSGT Leonardo Batista.
Known among his squadmates as 'Collateral', and for a good reason. Every single one of his rockets served a purpose and not once has saved the whole squad from the impending doom - be it by destroying enemy cover along with its HP, shredding them to pieces to allow others to do the cleanup, or making sure the flying aliens were forced to land... the hard way.
You have been an invaluable asset in saving our planet from the invasion. May your skills and bravery be an example to others. You will be missed.
This one taught me to never progress forward when in defensive positions, these '1-2 tile' activations can really screw thing up for you.
Oh I also did my best with the engie I took. 2 risky failed stun attempts at a 1hp heavy floter, but at least I got myself a live sectoid.