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Thing is there is no build this then this since it depends on whats going on tactically.
Early phases.
* Focus sats and uplinks
* Research laser weapons and carapace armor before May.
* Means getting at least 2 workshops linked and if possible 2 labs.
* Manage panic first then pick Engineers for rewards, followed by Scientists and finally money.
* Somewhere by the end of April also manage to get Foundry and OST up and running as well.
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What I've outlined there is just one route and it works with any continent. I know others rush Mechs and yet more don't focus sats.
Again its all about what is going on tactically
Research laser weapons before armor. I would also recommend getting a cybernetics lab running ASAP. MECs are pretty useful (and cheap) in the early game, as long as you have the slightest bit of tactical acumen.
However, panic is still panic, so if panic demands you put a satellite on your existing continent, there's nothing wrong with that.
The answer is neither. As I said check the other threads on classic.
Sats should be used for panic management. After that if you somehow have spare ones then you might consider grabbing a continent bonus and lastly you might go for what ever country gives you the resource you need. Though in the first 3 months it is going to be very rare to have spare ones. Especially if you are keeping some stock incase they shoot down one or two.
Money is never a consideration.
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It's neither because where you launch your sats is going to depend on which countries are in the red and yellow. So it could be all over the place.
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After month 3 its not going to matter since you have the world pretty much covered and should be mopping up the last few spots if you want to bother and a whole new phase of the game will be starting.
btw u have a tough start with u base. only one steam in the lowest level is the harshest thing u can get, this ends in many normal power plants u need to link together on the right side. at least a 2x2 block.
my buildorder with that start woud be
sat sat sat lift cyber work foundry
? sat sat lift pow pow ?
? ? ? lift pow pow ?
I ignore the lowest level here, and the ? in second level left is a sat when u can reach full cover and dont can build nexus (i ever research navs very late)
build order at me is 1 satelite, cyber, lift, power, work. second month 1 or if i can mange 2 sat stations plus the 5 satelites. (thats because i rush mec in month 1) . after that i splash in OTS and the cells. (take into account i play vailla ew i/c normaly with many SW options activated that make engenier flow and some other things like income more unpredictable, so if u dont use sayed sw options u can have it easyer to plan)
Also, keep packing grenades on Squaddie Snipers and let them finish off Mutons until they hit Corporal.
Nope RnG hasn't screwed you,though it has been less than kind with an overabundance of snipers.Recruit more guys later in the campaign and play carefull with your one and only support until you get a backup.
You've spread the experience around too much too quickly and need only take one rookie on mission to unlock his class when squad size upgrades are available.If you're not using MECs or Gmods then you should have the OTS up and a five man squad at the bare minimum by the first terror mission as there's enough xp to achieve it on classic.
Top row of base
OTS-uplink-uplink-lift-power-power-strategic importance
Note: Strategic importance will vary from player to player and campaign to campaign.
Personally I wouldn't advize MECs or Gmods at this time as it appears you've already invested in non-modded soldiers by building in Asia to support an OTS and Foundry,so I recommend the alien containment if you want to progress the story line.
maybe if the rng screws you so much, you may trick a little with your snipers to get kills. Move, put them on overwatch with the pistol, and switch weapon afterwards
Why is it a bad idea to go for MECs or Gmods if you have an OTS and Foundry? Are there not enough resources to pursue both paths?
Not so much a "bad" idea as it is an "ineffecient" idea in regards to resources,base building space and time.
Generally speaking it's best to choose what line of warfare you'll be focusing on before the campaign and stick to that path until the above won't be a possible issue for it's development.
In this particualr case he's already had the first terror mission without a MEC and I'm presuming no Gmods,so it's likely his resources have been invested elsewhere in standard troop upgrades.
Building the facilities for them now is viable but he'll be behind the curve unless he can afford what he needs/wants from them and while he's waiting for that tech he'll be putting his current tech path on hold indefinitely while the aliens keep climbing there tech ladder.