XCOM: Enemy Unknown

XCOM: Enemy Unknown

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Help me with a build order
Im doing vanilla EW on Classic and im wondering whats a good build order in terms of early research and satellite production. I started in Asia and my base looks something like this:
Blank Blank Uplink Lift Blank Blank Blank
Blank Blank Blank Lift Blank Blank Blank
Steam Blank Blank Lift Blank Blank Blank
Could someone recommend me a good build order if this is my structure. Want to succeed but i always seem to mess this part. Any help would be appreciated.
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Showing 1-13 of 13 comments
Mhblis Dec 9, 2015 @ 3:31pm 
Check some of the other threads on moving up to Classic.

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Thing is there is no build this then this since it depends on whats going on tactically.

Early phases.

* Focus sats and uplinks
* Research laser weapons and carapace armor before May.
* Means getting at least 2 workshops linked and if possible 2 labs.
* Manage panic first then pick Engineers for rewards, followed by Scientists and finally money.
* Somewhere by the end of April also manage to get Foundry and OST up and running as well.
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What I've outlined there is just one route and it works with any continent. I know others rush Mechs and yet more don't focus sats.

Again its all about what is going on tactically
Build Uplinks in a 2x2 block on the left side, to make sure you make your Uplinks as efficient as possible. Be proactive about building generators- waiting until you run out of power to build more generators can cause some unwanted delays in getting buildings up and running.

Research laser weapons before armor. I would also recommend getting a cybernetics lab running ASAP. MECs are pretty useful (and cheap) in the early game, as long as you have the slightest bit of tactical acumen.
CoolGuyNice Dec 9, 2015 @ 7:01pm 
in terms of satellite coverage, should i focus on anew continent or have new satellites on my exisitng continent?
You can never lose the continent bonus of the continent you start on. So if you're chasing bonuses, there's no point in putting up satellites on the continent you started on.

However, panic is still panic, so if panic demands you put a satellite on your existing continent, there's nothing wrong with that.
Mhblis Dec 9, 2015 @ 8:12pm 
@ Cool Regarding your question about sats and where to put them.

The answer is neither. As I said check the other threads on classic.

Sats should be used for panic management. After that if you somehow have spare ones then you might consider grabbing a continent bonus and lastly you might go for what ever country gives you the resource you need. Though in the first 3 months it is going to be very rare to have spare ones. Especially if you are keeping some stock incase they shoot down one or two.

Money is never a consideration.

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It's neither because where you launch your sats is going to depend on which countries are in the red and yellow. So it could be all over the place.

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After month 3 its not going to matter since you have the world pretty much covered and should be mopping up the last few spots if you want to bother and a whole new phase of the game will be starting.
Stardustfire Dec 9, 2015 @ 10:54pm 
@cool u question shows u already use the wrong tactic with coverage. to minimice trouble u plan shoud be to cover complete continents with one wave of sats. u questions sounds like u plan u abduction raids for the the rewards, and not for the tactical needs of coverage. this ends in sprinkling u sats everywhere.
btw u have a tough start with u base. only one steam in the lowest level is the harshest thing u can get, this ends in many normal power plants u need to link together on the right side. at least a 2x2 block.

my buildorder with that start woud be

sat sat sat lift cyber work foundry
? sat sat lift pow pow ?
? ? ? lift pow pow ?

I ignore the lowest level here, and the ? in second level left is a sat when u can reach full cover and dont can build nexus (i ever research navs very late)
build order at me is 1 satelite, cyber, lift, power, work. second month 1 or if i can mange 2 sat stations plus the 5 satelites. (thats because i rush mec in month 1) . after that i splash in OTS and the cells. (take into account i play vailla ew i/c normaly with many SW options activated that make engenier flow and some other things like income more unpredictable, so if u dont use sayed sw options u can have it easyer to plan)
Last edited by Stardustfire; Dec 9, 2015 @ 10:59pm
CoolGuyNice Dec 10, 2015 @ 12:17am 
Thanks for the responses. Im onmy first terror mission doing prety well on the ground losing only rookie but now i think i have serious squad issues. I have 6 or 7 snipers, 2 heavies, 3 assaults and 1 support. All my rookies are now squadies and i only have 1 support. My snipers are also pretty useless since only 2 have squadsight and i can't keep fedding the others kills as the enemies get harder. Has the rng screwed me on this one?
It should be salvageable. Diversify your Snipers by giving some Snap Shot, and chuck some into the meat grinder and turn them into MECs. The Sniper MEC perk isn't super great, but it's not exactly a deal breaker. You'll get some use out of it on occasion, though probably more out of circumstance than planning.

Also, keep packing grenades on Squaddie Snipers and let them finish off Mutons until they hit Corporal.
Last edited by K. the Land-Surveyor; Dec 10, 2015 @ 1:30am
Temper Dec 10, 2015 @ 1:33am 
Originally posted by CoolGuyNice:
Thanks for the responses. Im onmy first terror mission doing prety well on the ground losing only rookie but now i think i have serious squad issues. I have 6 or 7 snipers, 2 heavies, 3 assaults and 1 support. All my rookies are now squadies and i only have 1 support. My snipers are also pretty useless since only 2 have squadsight and i can't keep fedding the others kills as the enemies get harder. Has the rng screwed me on this one?

Nope RnG hasn't screwed you,though it has been less than kind with an overabundance of snipers.Recruit more guys later in the campaign and play carefull with your one and only support until you get a backup.

You've spread the experience around too much too quickly and need only take one rookie on mission to unlock his class when squad size upgrades are available.If you're not using MECs or Gmods then you should have the OTS up and a five man squad at the bare minimum by the first terror mission as there's enough xp to achieve it on classic.

Top row of base

OTS-uplink-uplink-lift-power-power-strategic importance

Note: Strategic importance will vary from player to player and campaign to campaign.

Personally I wouldn't advize MECs or Gmods at this time as it appears you've already invested in non-modded soldiers by building in Asia to support an OTS and Foundry,so I recommend the alien containment if you want to progress the story line.





Last edited by Temper; Dec 10, 2015 @ 2:05am
Ditsch Dec 10, 2015 @ 2:08am 
Originally posted by CoolGuyNice:
Thanks for the responses. Im onmy first terror mission doing prety well on the ground losing only rookie but now i think i have serious squad issues. I have 6 or 7 snipers, 2 heavies, 3 assaults and 1 support. All my rookies are now squadies and i only have 1 support. My snipers are also pretty useless since only 2 have squadsight and i can't keep fedding the others kills as the enemies get harder. Has the rng screwed me on this one?

maybe if the rng screws you so much, you may trick a little with your snipers to get kills. Move, put them on overwatch with the pistol, and switch weapon afterwards
Last edited by Ditsch; Dec 10, 2015 @ 4:19am
CoolGuyNice Dec 10, 2015 @ 2:39am 
♥♥♥♥♥♥♥♥♥♥ two other rookies turned into snipers. My current squad is good enough to cope without extra supports, heavies etc but im kinda screwed if my support gets killed or injured
KenU Dec 27, 2015 @ 9:10pm 
Originally posted by Temper:
Personally I wouldn't advize MECs or Gmods at this time as it appears you've already invested in non-modded soldiers by building in Asia to support an OTS and Foundry,so I recommend the alien containment if you want to progress the story line.

Why is it a bad idea to go for MECs or Gmods if you have an OTS and Foundry? Are there not enough resources to pursue both paths?
Temper Dec 28, 2015 @ 9:44am 
Originally posted by Mr_Distracted:
Originally posted by Temper:
Personally I wouldn't advize MECs or Gmods at this time as it appears you've already invested in non-modded soldiers by building in Asia to support an OTS and Foundry,so I recommend the alien containment if you want to progress the story line.

Why is it a bad idea to go for MECs or Gmods if you have an OTS and Foundry? Are there not enough resources to pursue both paths?

Not so much a "bad" idea as it is an "ineffecient" idea in regards to resources,base building space and time.

Generally speaking it's best to choose what line of warfare you'll be focusing on before the campaign and stick to that path until the above won't be a possible issue for it's development.

In this particualr case he's already had the first terror mission without a MEC and I'm presuming no Gmods,so it's likely his resources have been invested elsewhere in standard troop upgrades.

Building the facilities for them now is viable but he'll be behind the curve unless he can afford what he needs/wants from them and while he's waiting for that tech he'll be putting his current tech path on hold indefinitely while the aliens keep climbing there tech ladder.

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Date Posted: Dec 9, 2015 @ 2:52pm
Posts: 13