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Relatar um problema com a tradução
First room-2 pods
second room- maybe 3 pods
and i just ended up having to battle through 2 pods at most per room untill the sectoid commander.
So i guess you were just either lucky/unlucky depending how you viewed that.
I was hoping someone would say that. It happens to me all the time.. This was an extreme case, but I often find that after first contact, the entire enemy team starts heading my way.
I've kinda just gotten used to it. It's a rare occasion that I actually have to 'look' for the aliens.
Like when there is a UFO mission, the whole battle pretty much takes place outside of the ship. Rarely any contact inside. Except for the pilot, he's always chilling in there.
So any ideas? Files are validated.
I'm trying to think back to when I used to play, I think this kind of situation happened every once in a while with the Blood Call. But dang its all the time now..
In that sense, I would rather appreciate the "zerg rush", since the aliens coming right to me means I can dispatch them pretty easily without the hassle. That being said, it seems like a remnant EU bug. There aren't many of those anymore. /s
Happens in Long war.
Contact with one pod in any landed UFO and 50 aliens come out of the woodwork to charge your position.
Of particular note is landed UFO sites.Bradford even has dialogue related to the subject at mission start.
I like it,it's a welcome change from doing search and destroy missions and can really put your killing power to the test.
Also Flush and Close Combat Specialist you're such a card. :V
I deleted my other posts after the first as I realize now (old age heh) that the thread is specifically about the alien base assault and I got carried away to old farts land.
One can delay indefinitely if they like,but the only requirement for 5 sectopods to manifest = impossible,September (february if marathon is checked) and a terror mission.
http://xcom.wikia.com/wiki/Sectopod_(XCOM:_Enemy_Unknown)
https://www.youtube.com/watch?v=7Iqf7DJs8fU
Flush and CCS add versatility and less likely to miss their target than Rapid Fire/Bring "em On.I need versatility with random terror maps,which is why she also has a plasma rifle and not an Alloy Cannon.I have two Rapid Fire assaults,but they sit random terrors out.
@op: I know your feelings, partially at least. my last base assault didn't throw all aliens at me in the first room, but had some of them rush to me and I've found one hurt sectoid and one mectoid hiding in the very end of the map. I've overwatched the hell out of that room only to find the two hiding in a corner mind merged. I almost heard them talk to each other 'it's alright bro, they won't see us here if we keep quiet' ))
Haha yeah you managed to find the single positive aspect of this situation, nice ;)
But dispatch them pretty easily without hassle? They were joining the fight all at once, and I had no 'Full Cover' available. (unless you count those nice explosive tanks of green liquid, no thanks)
Yeah, he says something along the lines of 'remember, this is a landing not a crash, so expect heavy ristance'
I can understand that.. landing or crash, I would expect the aliens to come out and defend their ship. That's fine with me.
But yeah, like I said I feel that it shouldn't happen on the base assault, not like this. Which is why I was thinking this could be a problem/bug.
And moreover, it seems now to be happening on literally every mission. The only missions I can recall of late where it didn't happen were the hostage rescue missions.
I have no idea what HINGE and TEMPER are talking about....
Hey if I'm in a firefight in one of the rooms (other than the first there's just no good cover) and some douchbags run in from the next room to join, that's fine! If it were like that I'd have no complaints! haha.
Lol, yeah recently I cought the Sectoid Commander butt-buddies. I threw a battle scanner into their bridge and they were both chillin on the same tile, looked like they were playing twister. I popped the door and they both ran out shrieking into an 'overwatch wall', hehe.
Right on mission start, I sent 2 units around to the left to stack up on a door, and 2 units stacked up on the right-side door. Both doors opened into the large first room of the UFO you see here. (I didn't open the doors yet though)
Next turn, I sent the SHIV into the room. It startled 2 Sectoid Commanders who rushed out through the right side door. They were killed by my units at that door. Nothing else in the room.
Everyone does overwatch/reload, and end turn.
BAM. Sectodpod and 343 Guilty Spark (hehe) spawn right on the spot where I have highlighted with the movement circle (where it says dashing!). Notice that this area had been travelled through by the two units who stacked up on the right-side door. You can see both edges of the map where the fog becomes heavy.
http://steamcommunity.com/sharedfiles/filedetails/?id=571976624
The very next 'alien activity', 3 groups of 2 heavy floaters appear in the empty room (both doors are open by this point so I can see inside). Only the group to the right actually came through a door... the other may have been hiding in a little dark corner of the room.. sure that's ok.
http://steamcommunity.com/sharedfiles/filedetails/?id=571976809
About 2 turns later, a group of Muton Elites and their Berserker come through into the room, then Chyssalids 2 turns after that, then another group of Mutons 2 turns after that. But that last group just... appeared right next to my units. The door they 'could' have come through was unopened. Again, the movement circle shows where they spawned.
http://steamcommunity.com/sharedfiles/filedetails/?id=571976964
That's it, end mission in that first room. Why design the huuge map of this ship with all those rooms then? I don't think it's supposed to go down like that... and I'm certain it wasn't like this last time I played the game. I can remember actually moving through the ship and finding enemies along the way.
It seems no one has a solid solution for this (besides 'duh use rocketz bro'), so I'm planning on uninstalling and completely removing all files I can find related to the game. Then re-downloading and crossing my fingers. Unless anyone has a better idea?
How should I send it to you?