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i usually take this:
infantry, rocketeer, gunner, random dude
rocketeer is there to provide free fields of fire, so i leave my shredder guys at home and stick with only explosive rockets. infantry and gunner kill enemies exposed by rockets. if you feel a lone rocketeer might not do the job, bring either a second or a grenadier for more explosions.
move your operative so that in turn 2 he is able to reach first hack, move other guys into good positions but also being able to evac in a single turn.
in turn 2, hack the relay, move further to second relay.
if enemies appear near evac zone, send them some explosives, exploit they cant use their guns to maximize damage. go on this way until your operative is extracted. leave exalt to lick their wounds and go home too.
there are few maps not supporting this strategy, mainly the first map (i think its called deluge) of the psionics mini mission arcs where you have to extract the exalt guy. starting position here is often linked to instant activations so prep your hack before going to fire positions with everyone else
1 rule of thumb - always have a medic and a scout with you to bait overwatch shots and to save people.
I take one in the zone sniper. one Jaegar (in the zone) one assault. one scout. one engineer. and one infantry.
and I clear the map.
my Covert operative is an assault with High move and HP. wearing Chitlin, motion sensor, and walker servos. modified in the ini to not give move penalties.
the In the zone does less damage every kill and the mech only has 4 rounds. whereas a pathfinder can get lock and load to bump it up to 3 shots and can Fire reload and rapid fire
but the Jeager with a particle cannon can still fry 4 enemies between reloads, I don't have issues with fragilty, I play on Classic. I use the relays to disable.
and I have the mec wearing tac sensors and battle computer and ...sometimes smoke.
I'm far from mecs in the current playthrough so 4 infantry guys only so far.
I know that specialized suqads are the way to go, I just can't help my need for variety...
Could you specify which groups you use for which missions?
Particularly interested in anti-terror squad setups
The game will always give you a bit of info on what the combat zone looks like so I try to base my decisions on that.
Usually - I keep my Assault Squad ready for Bomb-disposal missions since they are usually the most mobal.
For council missions, I prefer to take a marksman squad with long rifles to take accurate shots at the thin men that plague those missions
For Terror attacks - I tend to rely on Valkyrie Mecs with Flamers for the Chryssalids and 2-3 Infrantries to shoot them down before they shoot me down :D
Demo Squads also work with Terror attacks but that way you are more likely to lose civilians but less likely to suffer casualties yourself.
For Exalt missions - I usually take snipers and gunners mostly - I make heavy use of Pistol-focused agents and get any pistol upgrade I can. Once you hit Gauss weapons it becomes a breeze.
For standard abductions I either train recruits or go with whatever.
the operative can solo any map(one is a bit tricky(construction "corridor"))
the military base map can lead to one of the rookies having to sacrifice himself, but other than that, on any other map, the extraction team is just here to chill, providing your covert op is an assault
I'm not likely to have specialized squads because I keep a bare minimum of equipment for each class, that way I can spread the necessary upgrades evenly and just hand over the used equipment to the next squad
yeah I'm with don_svetilo on this one. I can't boast great skills but doesn't sound realistic.
I've only seen Beaglerush 'solo' an extraction with the covert operative, and even then he got spotted after the second uplink and had covering fire from the rest of the squad to successfully evac
I always end up having more than I can really spend so I buy random junk.
A bit more advice - use the "wear and tear" 2nd wave option - makes the game a lot more fun when your prized possession items break and get you in a pitch xD
Btw - I think Beta 15F might have been nerfed down. I managed to take out a large landed UFO in the 2nd month without any custom gear ._.
Maybe I'm not a smart spender.
Tried wear&tear, didn't like that items get damaged at random