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Rapportera problem med översättningen
Source. the ini.
seriously. Stats are average stats (or stats with strict screening on)
Hi red255. Sorry, but I don't understand your reply. Are you saying that using an ini file you can customize the stats for each soldier. I'm not sure I'd want to do that but in any case I still don't know what stat(s) to consider primary per class. Thanks man.
But there's no simple answer to your 2nd question, it depends on the builds and it's always a mix of stats: for instance, a tank infantry (steadfast, will to survive, resilience, extra conditioning) doesn't need as good aim as an overwatch infantry (covering fire, opportunist, ready for anything, sentinel). The tank needs high health of course and high will to resist psy attacks, but low defence to draw aggro. And even tho they don't seem to rely on mobility, with their heavy gear they can easily lag behind everyone, where they won't do much tanking.
Then you have to keep in mind you can't have officers become psychic, so you have to choose between your high will troops.
I`ll list the classes with their "primary" stat first.
Infantry prefers Aim and Will in all cases. Almost their entire job on the battlefield is "fire primary weapon a lot", and they prefer being stationary before firing, and thus don`t move about a whole lot during engagements. Not getting hit is always prefereable, but LW is random enough that it will happen, and infantry needs Will to stick it out.
Assaults prefer Mobility and Will in all cases. Shotguns are worthless at greater than spitting distance, and assaults have several close range only skills, so they need the mobility to close and the Will to keep calm under fire and PSI assault.
Gunners prefer Aim and Will in all cases. Really more of a specialized Infantry, their combat role is fundamentally the same; fire primaries. LMG squadsight isn`t enough to keep them safe from fire.
Rocketeers are worthless unless you reduce rocket scatter in the .ini. They prefer Aim and Mobility to get those rockets on target while being able to keep up with the advance with their heavy load.
Engineers prefer Mobility and Will. Being primarily item users, they barely ever fire their weapon, so they don`t need high aim, but they may need to shift their "rank" quickly and thus high mobility is useful. Will helps with psionics to give them something to do when they can`t or don`t want to use an item.
Medics are the same as engineers, for pretty much the same reasons, but more defensively oriented.
Sniper prefer Aim without a secondary stat, for obvious reasons.
Scouts prefer Mobility, and depending on wether you use strike rifles or shotguns on them prefer either Aim or Will.
Good question, very good answer, respect. Nothing to add as I'm relatively new to LW.
Infantry is generally the class that can utilize the most out of a all-around good rookie. 68-72 aim, 12-14 mobility, 4-5 HP, 0-5 defense is usually good pick for an infantry
Gunners' stats depend somewhat on their build; OW gunners pretty much the same stats as Infantry, holo/shredder/DZ/mayhem gunners don't need as much aim, but highly prefer high defense as their role would be more about suppression. Gunners in general should be your positive defense rookies.
Rocketeers can utilize pretty much all stats, with maybe slightly less regard for HP, as rockets can be shot beyond visual range, even without Javelin Rockets. An average 65 aim 13 movement 4 hp rookie is fine as a rocketeer, although promoting a perfect stats rookie into a rocketeer isnt necessarily bad either.
Scouts value Health, mobility, defense. If you choose to utilize a scout with a strike rifle instead of a shotgun, their stat priorities change drastically of course.
Assaults value mobility and health, with your tank assaults preferring to have 5 hp 14/15 mobility, -5 to -1 defense rookies and damage assaults the 15 mobility 4 hp rookies. Will for psi can of course be useful at times, when moving forward is not possible.
Engineers prefer Will, mobility and health. Engineers will mostly be repositioning, throwing grenades and using psi attacks.
Medics are pretty much the same, as a support medic will often have the exact same perks as a support engineer.
Not exactly. I was listed what the average stats WERE, you can change them if you desire.
Higher stats being the ones more above the average level.
I didn't feel it deserved saying:
High Mobility class: Assault/Scout.
High AIm Class. Sniper/Infantry...gunner.
High Will class. Medic/Engineer. (if your highest stat is will, meaning low aim and mobility, supports don't need aim or mobility too much)
...I hate rocketeers.
I love them. Such boom. :D