XCOM: Enemy Unknown

XCOM: Enemy Unknown

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andyt13 1 okt, 2015 @ 16:00
Long War: Which stats are best suited to each class?
Two questions
1. For each stat [Health, Mobility, Willpower, AIM, Defense, Damage Reduction] what value would be considered High, Average, Low. Aim for example. I've been told that 70+ (high), 65-70 (average), 65- (low)

2. For each class which stats could be considered their primary stat and which their secondary stat. Snipers for example. I've been told that Aim and health should be considered their primary stats.

I'm asking so that when I roll recruits I know which class is best suited each recruits particular stats.

Thanks
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red255 1 okt, 2015 @ 17:30 
Characters=( strName="", iType=eChar_Soldier, HP=4, Offense=65, Defense=0, Mobility=13, SightRadius=27, Will=30,

Source. the ini.

seriously. Stats are average stats (or stats with strict screening on)
Senast ändrad av red255; 1 okt, 2015 @ 17:31
andyt13 2 okt, 2015 @ 6:18 
Ursprungligen skrivet av red255:
Characters=( strName="", iType=eChar_Soldier, HP=4, Offense=65, Defense=0, Mobility=13, SightRadius=27, Will=30,

Source. the ini.

seriously. Stats are average stats (or stats with strict screening on)

Hi red255. Sorry, but I don't understand your reply. Are you saying that using an ini file you can customize the stats for each soldier. I'm not sure I'd want to do that but in any case I still don't know what stat(s) to consider primary per class. Thanks man.
Senast ändrad av andyt13; 2 okt, 2015 @ 6:20
Ozymandias 2 okt, 2015 @ 8:05 
He gave you the average stats, which you get for everyone if you enable the second wave option "Strict screening".

But there's no simple answer to your 2nd question, it depends on the builds and it's always a mix of stats: for instance, a tank infantry (steadfast, will to survive, resilience, extra conditioning) doesn't need as good aim as an overwatch infantry (covering fire, opportunist, ready for anything, sentinel). The tank needs high health of course and high will to resist psy attacks, but low defence to draw aggro. And even tho they don't seem to rely on mobility, with their heavy gear they can easily lag behind everyone, where they won't do much tanking.

Then you have to keep in mind you can't have officers become psychic, so you have to choose between your high will troops.
hghwolf 2 okt, 2015 @ 11:35 
It`s nowhere near as complicated as Ozymandias implies, because really, it`s still XCOMs simple system. I ignore inherent defense because LW rolls enough that such small numbers won`t matter a whole lot, and the 1-2 extra HP you have on an otherwise subpar soldier isn`t worth losing out on the other stats. Fire primarily defensive or high HP soldiers.

I`ll list the classes with their "primary" stat first.

Infantry prefers Aim and Will in all cases. Almost their entire job on the battlefield is "fire primary weapon a lot", and they prefer being stationary before firing, and thus don`t move about a whole lot during engagements. Not getting hit is always prefereable, but LW is random enough that it will happen, and infantry needs Will to stick it out.

Assaults prefer Mobility and Will in all cases. Shotguns are worthless at greater than spitting distance, and assaults have several close range only skills, so they need the mobility to close and the Will to keep calm under fire and PSI assault.

Gunners prefer Aim and Will in all cases. Really more of a specialized Infantry, their combat role is fundamentally the same; fire primaries. LMG squadsight isn`t enough to keep them safe from fire.

Rocketeers are worthless unless you reduce rocket scatter in the .ini. They prefer Aim and Mobility to get those rockets on target while being able to keep up with the advance with their heavy load.

Engineers prefer Mobility and Will. Being primarily item users, they barely ever fire their weapon, so they don`t need high aim, but they may need to shift their "rank" quickly and thus high mobility is useful. Will helps with psionics to give them something to do when they can`t or don`t want to use an item.

Medics are the same as engineers, for pretty much the same reasons, but more defensively oriented.

Sniper prefer Aim without a secondary stat, for obvious reasons.

Scouts prefer Mobility, and depending on wether you use strike rifles or shotguns on them prefer either Aim or Will.
George Kerman 2 okt, 2015 @ 14:00 
Ursprungligen skrivet av hghwolf, minced pork river:
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Scouts prefer Mobility, and depending on wether you use strike rifles or shotguns on them prefer either Aim or Will.

Good question, very good answer, respect. Nothing to add as I'm relatively new to LW.
Demes 2 okt, 2015 @ 14:20 
Snipers prefer aim, with usually little regard for other stats. Your 70-72 aim rookies with 11-12 mobility, 3-4 hp should be promoted to snipers.

Infantry is generally the class that can utilize the most out of a all-around good rookie. 68-72 aim, 12-14 mobility, 4-5 HP, 0-5 defense is usually good pick for an infantry

Gunners' stats depend somewhat on their build; OW gunners pretty much the same stats as Infantry, holo/shredder/DZ/mayhem gunners don't need as much aim, but highly prefer high defense as their role would be more about suppression. Gunners in general should be your positive defense rookies.

Rocketeers can utilize pretty much all stats, with maybe slightly less regard for HP, as rockets can be shot beyond visual range, even without Javelin Rockets. An average 65 aim 13 movement 4 hp rookie is fine as a rocketeer, although promoting a perfect stats rookie into a rocketeer isnt necessarily bad either.

Scouts value Health, mobility, defense. If you choose to utilize a scout with a strike rifle instead of a shotgun, their stat priorities change drastically of course.

Assaults value mobility and health, with your tank assaults preferring to have 5 hp 14/15 mobility, -5 to -1 defense rookies and damage assaults the 15 mobility 4 hp rookies. Will for psi can of course be useful at times, when moving forward is not possible.

Engineers prefer Will, mobility and health. Engineers will mostly be repositioning, throwing grenades and using psi attacks.

Medics are pretty much the same, as a support medic will often have the exact same perks as a support engineer.
red255 2 okt, 2015 @ 17:09 
Ursprungligen skrivet av andyt13:
Ursprungligen skrivet av red255:
Characters=( strName="", iType=eChar_Soldier, HP=4, Offense=65, Defense=0, Mobility=13, SightRadius=27, Will=30,

Source. the ini.

seriously. Stats are average stats (or stats with strict screening on)

Hi red255. Sorry, but I don't understand your reply. Are you saying that using an ini file you can customize the stats for each soldier. I'm not sure I'd want to do that but in any case I still don't know what stat(s) to consider primary per class. Thanks man.

Not exactly. I was listed what the average stats WERE, you can change them if you desire.

Higher stats being the ones more above the average level.

I didn't feel it deserved saying:

High Mobility class: Assault/Scout.

High AIm Class. Sniper/Infantry...gunner.

High Will class. Medic/Engineer. (if your highest stat is will, meaning low aim and mobility, supports don't need aim or mobility too much)

...I hate rocketeers.
Cypher 3 okt, 2015 @ 22:15 
Ursprungligen skrivet av red255:
...I hate rocketeers.

I love them. Such boom. :D
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