XCOM: Enemy Unknown

XCOM: Enemy Unknown

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So...Long War, is it worth a go?
I keep hearing people raving about this mod, but is it really that good? or does it just make it harder?
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It makes the game longer, and definitely harder. It also gives you a few more ways to help you combat the alien threat. If you're curious or if you've already played through the game a few times it's at least worth trying out.
And if you find that it's to hard, you can always turn on the "Not so long war" and "Cinematic Mode" second wave options. Not so long war reduce the research/build times, and cinematic mode gives your troops a boost in accuracy.
Ultima modifica da CorSec; 8 lug 2014, ore 18:44
It makes it quite a different game and you'll find you have to change your strategy more than you might think from a mod. Give it a try if you've played through the vanilla game a few times and are looking for a different challenge but with the same XCOM goodness.
I~m still trying to figure out who the hell thought a 10 HP Outsider was a good idea. The entire base game is built around the "short" engagement, I don`t see how they could make it in any way balanced.
Messaggio originale di hghwolf, forum guerrilero:
I~m still trying to figure out who the hell thought a 10 HP Outsider was a good idea. The entire base game is built around the "short" engagement, I don`t see how they could make it in any way balanced.

you got two more soldiers like in vanilla and you get important skills earlier, so the raised firepower should manage that ;) (at least if its only one)
Messaggio originale di bulldog0890:
I keep hearing people raving about this mod, but is it really that good? or does it just make it harder?

here a view tips for beginers about changes in the mechanics http://steamcommunity.com/app/200510/discussions/0/45350245730453786/
Messaggio originale di sheep from hell:
you got two more soldiers like in vanilla and you get important skills earlier, so the raised firepower should manage that ;) (at least if its only one)

Oh I`m sure it`s not that difficult to deal with. 10 HP or no it`s still just an Outsider. But this HP inflation applies to all other aliens too right ? What does the sectopod have ? 100 HP and a flat damage reduction + percentile armour ?
Messaggio originale di hghwolf, forum guerrilero:
Messaggio originale di sheep from hell:
you got two more soldiers like in vanilla and you get important skills earlier, so the raised firepower should manage that ;) (at least if its only one)

Oh I`m sure it`s not that difficult to deal with. 10 HP or no it`s still just an Outsider. But this HP inflation applies to all other aliens too right ? What does the sectopod have ? 100 HP and a flat damage reduction + percentile armour ?

the biggest have more than 30 (not sure how much exactly because the game cannot show over 30 at the moment), but you have more possibilties to raise your damage than in vanilla, for example shredder or high damage ammo as utilities. but sectopods are still a fearsom opponent^^
to make things a little more tense, outsiders regenerate hitpoints now and you can meet later packs of five with a leader :D but its doable, lw on normal is not so hard than impossible in vanilla, just different
Ultima modifica da sheep from hell; 8 lug 2014, ore 20:58
The things that make long war worth playing for me is the split of the classes and the load of new items. I hear the psy soldiers are greatly improved as well, yet Iv been unable to actaly get that far.

The thing about playing on a harder dificulty than you can handle, you get much better as a player.
Messaggio originale di bulldog0890:
I keep hearing people raving about this mod, but is it really that good? or does it just make it harder?
Long war turns zero brain game into something closer to original xcom. You have more active a.i. which sometimes hunt you down instead waiting to be revealed. Bigger squad and bigger number of enemies. You have more equipment which really gives you a choice how to specialise your troops. Level up mechanics is better. Instead of just random class you can choose from 3 random classes. Economics, labs, worksops play biger role now. You really tight on money. And more and more
Hell yes it's worth it!

Huge strategy shift required

You will figure out how to handle all its challenges pretty quick, even when it throws things like 44 Chryssalid terror missions at you.

I love it
You should get familiar with the Vanilla game first and then play the mod.
Should i try it on Ironman or wait so that the bugs get sorted out? '(Talking about Enemy Within Long War 3.0 beta 13)
Yeah don't use Ironman; if you have a game-ending bug there's nothing you can really do about it.
@Tmark : Don't play LW on Ironman, it's still a beta and the devs themselves say it's a bad idea.
@sheep from hell: I think in a recent update, they made it possible to show up to 60hp

@bulldog

One thing to note is that pretty much every aspect is harder :
- base management : buildings take a long time and are expensive, uplinks/nexus give less satellite slots, workshops/labs don't include engineers/scientist, etc
- air war is tough : you need more aircraft, they're expensive, etc
- missions can be tough too: pods are more diversified, some aliens have more health, some (like the outsiders) regen health, they have more perks (some have low profile, covering fire, etc)

Also, there's much more missions/ufo per month, although you don't need to accept them all. And it's not the end of the world if you lose some missions, but it means you need much more soldiers than vanilla. There's only 1 location for abduction missions, so you don't have to worry about panic growing everywhere, but terror missions will definitely increase the panic.

On the other hand, your squad is bigger, you have more tools like flashbang grenades, and more variety in weapons (trade firepower for mobility/aim), more classes (every vanilla class is divided into 2 subclasses). You get important perks sooner (like squadsight now the first perk for snipers), etc so it's not just for masochists.

Well there's just too many changes, but it's definitely better than vanilla. In vanilla, if you do well the first 2 months (or even the first 2 or 3 missions on I/I if you know what you're doing), you've basically won the war. Anyway, just like with any modded game, I'd still recommend to play vanilla first, they wouldn't bother modding a bad game.
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Data di pubblicazione: 8 lug 2014, ore 18:35
Messaggi: 20