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Ah, ok. I had been putting it on Assaults, and all it does is draw them focus fire.
Would the armor really help all that much if my Snipers have Muscle Fiber Density.
Putting your sniper in the air gives him/her a constant height bonus, in addition to having much better LoS from the higher position. It makes squadsight op.
For assualts you would usually use either ghost armor or titan, depending on if you want the stealth for scouting/getting up close and personal/escaping deadly situations or if you just want more hp.
Edit: if you were wondering about the other classes, I tend to put Titan armor on heavy (for obvious reasons) and ghost on supports (unless they are psychiced, if so they get the Psi armor)
The only issue is that Will to Survive does not work with flight. Other than that, enjoy your air support.
yeah thats not how you use flying armor unless they are melee only. you only got 6 fuel in the tank its not for combat manuevers. its for getting to the roof. or giving your sniper line of sight.
generally speaking Ghost armor is better for anyone not a sniper.
Yeah, that's what I've been doing. I will try them on Squadsight Snipers from now on ;)
I actually didn't know this; so they could be useful on Heavies as well.
Don't tell me what to do, let me have my fun. :P
Of course I know what the optimal strategies are, I'm an I/I player. It comes with the territory. Though it's not like AA Heavies (or any other non-Sniper) is an awful choice. Advanced Flight brings the tank up to 12 fuel, which is decent. The height advantage is really fun to mess with, and there's some interesting disappearing tricks you can pull off in full cover with flight. You can activate flight behind full cover, which blocks LOS, OW, and set up a rocket from there after touching down during the next turn. It doesn't even consume fuel.
Archangel Armor is not just for snipers. If you mess around a bit, flight has some interesting quirks to it that make all-Archangel viable.
Squadsight, Damn good ground, opportunist. double tap.
That being said, Archangel Squadsight Snipers...don't really seem as cool to me. Squadsight Snipers in general are much worse in EW. Not being able to crit at Squadsight range without Headshot is a big deal, but there's something even more irksome: Snap Shot snipers can be built better. See, Snipers get the Low Profile ability, which works really well with Mimetic Skin. Of course, that then works better with Snap Shot than Squadsight. Combined with ITZ, you get one of the most deadliest units, far more deadly than a Squadsight sniper.
I think being able to conceal your units in plain sight wherever full cover happens to be is a much bigger deal than buffing up a less-than-optimal unit. That seems to be getting the maximum utility, at least for me.
That being said, you still shouldn't build Archangel Armor. If you happen to have some in stock, though, try out some shin stealth (that's what the flying behind full cover technique is called, it's originally a multiplayer technique).
As a side note, double-tap snipers cope better with stronger foes, like ethereals and sectopods, and cases when you are swarmed with units prone to itz are quite rare (unlucky terrors, bomb disposals, base defense), and you can actually "save" double-tap for that.