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ITZ to take advantage
Multiple dead aliens
Double Tap is more reliable, ITZ is more situationally powerful.
https://www.youtube.com/watch?v=I7obK0oTr_c
I still prefer double tap, but ITZ is not bad. The better question for me is why people take Damn Good Ground over Gunslinger.
In The Zone coupled with Mimetic Skin is devestating because at worst you're getting two shots, and at best you can position your sniper behind enemy lines and kill them all.
They're both powerful abilities, and at the end of the day having two snipers with either is the best route.
The words "most missions" being the words to focus on.
=P
Believe me, if ITZ was on any of the Sniper builds in MP I would buy that up in a heartbeat. I honestly believe ITZ stands as one of the best perks in the game, right up there with C&P, when it comes to burst damage (and in general, too).
Gunslinger over Damn Good Ground? My snipers are never close enough to the enemy to use a pistol. I leave that for the assaults and heavies! Unless I get contact at the first turn on a small map, in which case I'd hunker down the sniper and have him ready to fire the rifle next turn.
DGG works extremely well with a grappling hook, but even better if you can just fly up.
Damn Good Ground + Archangel Armor = 100% chance to hit every shot.
Combine that with In The Zone / Double Tap and you can have some fun.
(with squadsight of course)
Add flyers like non-landed floaters, drones, cyberdisks and seekers, and then add the usual covered units after a grenade or rocket clearing cover.
With that you can use your whole mag to clear out a pod AND have the extra action to both move and reload all during one turn, all without a cooldown.
ITZ is generally a much more flexible and useful skill but reqiures precise situations and works best with a snap shot sniper.
For headshot snipers double tap is a slightly better pick, as it's generally more straightforward and guaranteed, but punishes you with a 1 turn cooldown and its inflexibility.
Nevertheless...
Double tap = kill that high HP target, NOW!
ITZ = kill all those wounded targets whose cover was blown up or targets who are usually in the open.
Both are very good and can be used efficiently.
An ideal team comp should have both.
Disclaimer: I'm not saying that this is the only way to build a perfect team comp. There are many other ways that work depending on playstyle.
Agreed. In fact, I have often taken one of each into battle. One DT and one ITZ. That is because I still can't decide which I prefer.. lol
Often if there is a perk I never use, I finally pick it. Just to force myself to learn how to use it. You might surprise yourself in how handy it can be :D
this is quite spot on.