XCOM: Enemy Unknown

XCOM: Enemy Unknown

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CaptainLuigi Dec 27, 2015 @ 7:55am
Second Wave?
Just starting my first ever game of Xcom. I am using enemy within and there is this "second wave" options. Should I use them for a first playthrough?
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Showing 1-13 of 13 comments
Dashiell Dec 27, 2015 @ 7:57am 
Not really, perhaps save scum might be helpful but other than that will only really make it harder.
ositodefelpa Dec 27, 2015 @ 7:58am 
Personally I would say not. On the first playthough there's enough to think about without worrying about second wave, especially as some of the options make the game harder.
User27445 Dec 27, 2015 @ 7:58am 
I wouldn't.
It's always worth playing a "pure" run first. Get an idea of what has been changed and how those changes effect the dynamic.
CaptainLuigi Dec 27, 2015 @ 7:59am 
Originally posted by Adrian:
I wouldn't.
It's always worth playing a "pure" run first. Get an idea of what has been changed and how those changes effect the dynamic.
well I havn't played any Xcom at alll before
User27445 Dec 27, 2015 @ 8:01am 
Originally posted by CaptainLuigi:
Originally posted by Adrian:
I wouldn't.
It's always worth playing a "pure" run first. Get an idea of what has been changed and how those changes effect the dynamic.
well I havn't played any Xcom at alll before

Yeah, that's what I mean. I would revise what I said however. It might be worth using 'save scum' if you plan to play without 'Iron Man'.
emade-hugo Dec 27, 2015 @ 8:27am 
if you dont want to get to frustrated with your airgame getting destroyed early game consider "Friendly SKies" second wave option
Dashiell Dec 27, 2015 @ 8:31am 
Originally posted by emade-hugo:
if you dont want to get to frustrated with your airgame getting destroyed early game consider "Friendly SKies" second wave option
coughthat'slongwarcough
SamBC Dec 27, 2015 @ 8:35am 
Yeah, please don't give long war answers when people aren't asking about long war - especially when they are obviously talking about vanilla.
Is having all of these off the true experience? Am I wussing out by not having some of these on?

I am assuming since they are off by default that the intended true experience is having them off.
Stardustfire Feb 27, 2016 @ 12:39am 
the point of SW options is to keep the game interesting in a replay for more diversity and tailer the mechanics more like u want them. there is a point taht u unlock more SW options by beat the different difficultys.

And SamBC, LW users will never learn it, they think all must talk about this BS mod in this forum. time to purge all LW threads here and move all LW user to there own suppforum, so we vanilla players no longer get plaged by this derailers.
User27445 Feb 27, 2016 @ 12:55am 
Originally posted by Turd Ferguson:
Is having all of these off the true experience? Am I wussing out by not having some of these on?

I am assuming since they are off by default that the intended true experience is having them off.

Seriously, it's worth running a 'straight' game first. How do you know what the Second Wave is changing if you've never played under the original rules?
On your second play throught you'll read the second wave details and you'll understand what the rules mean. I mean they tell you what the rules mean, but without playing the game first you won't understand what the rules MEAN to the player on the tactical level.
March Mar 5, 2016 @ 6:51pm 
I agree with the others. Run a game without second wave options at all. Just the first one.

After you have done a pure play through, consider second wave options.

I am a big fan of aiming angles, but I play with about 1/4 to 1/3 of them on. It really mixes up the further play throughs and provides a tougher challenge, even on the same difficulty level.
Paano Mar 6, 2016 @ 11:29am 
The ones that randomize the stats/abilities are great in my opinion as it prevents your soldiers from turning into generic clones of each other.
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Date Posted: Dec 27, 2015 @ 7:55am
Posts: 13