XCOM: Enemy Unknown

XCOM: Enemy Unknown

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Zombies do 10 damage plus poison? I have no words
This is the first truly bad design decision I've come across in the game. A shambling corpse just walked up to my major heavy and one shotted her. These things are everywhere, there's a ton of Chrysallids roving around killing civilians far faster then I can possibly stop them, and every single one almost has reanimated as a zombie. I figured they'd do 2 maybe 3 damage, but freaking 10!?

I can see why people find the power gamer strategies and abuse the ♥♥♥♥ out of them in games like this. It's certainly called for with this kind of madness present...
Last edited by Uncle Nastyfingers; Mar 4, 2016 @ 2:25am
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Showing 1-15 of 20 comments
Ffs the damn cyberdisk I just encountered for the first time in the same mission only did 9 damage in the one attack it got before I took it out, a cyberdisk! and a ZOMBIE outdoes it!?

Am I honestly missing something here? How are these terror missions even doable?

If any of you say "kill all the chrysallids before they can make zombies" i'll lose all faith in my fellow gamers and possibly humanity. Only faith in chicken wings and pie will remain.

So don't do that to me. There has to be something I've missed here.
Jeeze and the ♥♥♥♥♥♥♥ spawn new chrysallids? Which get a turn before you do?

So unless you are power gaming or lucky these missions are all but impossible, unless you're on one of the lower difficulty settings. What utter madness.
SilverIce Mar 4, 2016 @ 2:37am 
Zombies are pretty easy to outmanuveur, their movement is crap so the damage is to make up for it, I'm would suggest rocketing lids/zombies as they protection from critical hiots can be a pain.
Empusae Mar 4, 2016 @ 2:55am 
Zombies dont crit (Cyberdiscs are) and their movement as mentioned above is like 8 tiles max (it means they have only 4 tiles of movement before they can acutally strike you), so them hitting you is a very big misplay. Chitin plating reduces melee damage by 50%. Good against Chrysallids, Berserkers and... those cute zombies.
Last edited by Empusae; Mar 4, 2016 @ 2:58am
Gracey Face Mar 4, 2016 @ 2:58am 
Zombies are slow and have no defence or crit resistance, meaning they are easy kills. This is why they do such high damage, as a sort of punishment for letting them get close enough in the first place. Same logic behind chryssilids.


As a trick, because everything in the game uses the two activation system, even zombies/chryssilids, if you are outside of the movement they are capable of in one action, they cannot attack you, they will instead use thier two actions to move right up next to you. This can be exploited for free 100% attacks. More difficult with chryssilids because they have high movement, but zombies its a nice easy thing.
Last edited by Gracey Face; Mar 4, 2016 @ 3:05am
red255 Mar 4, 2016 @ 3:03am 
yeah but if a crystallid kills one of your team, you kill the lid. your team member gets up and kills a second member of your team.

bah. its not bad design. just stop dying to MELEE. seriously.
di eshor ribly Mar 4, 2016 @ 3:18am 
Depending on how far you are into the game:

SHIVs with the Sentinel Module make short work of zombies. They do a ton of damage (especially with plasma weapons), and it's a free Close Quarters Combat perk in addition to the +2 heal per turn.

Assaults with CQC and a shotgun work too. If all else fails, stick your squad up on something like a roof or truck (grappling if need be) and block off any ladders. Zombies and berserkers won't be able to climb up then. If you block off all the available tiles on such a structure chrysalids can't jump up either.

If THAT fails, invest in Archangel armor and take to the skies. Laugh at the puny melee units that can no longer reach you.
I think I may have just gotten ♥♥♥♥♥♥ with map layout. I started in a corner around a big restaurant-type building, and moving up a bit activated a cyberdisk and 2 chrysallids. I spent my turn taking out the cyberdisk, and by the next turn 3 more chrysallids had come into view. Their were civilians everywhere getting implanted, and they all got up more or less (more bad luck? zombie spawn is 50/50 no?).

Anyways, had I known zombies were capable of doing more damage somehow than anything i'd seen in the game thus far i'd have fallen back to the skyranger. Whoever made them do 10 damage with no warning needs a punch to the gut, what a d.ouche.
Last edited by Uncle Nastyfingers; Mar 4, 2016 @ 3:50am
characters Mar 4, 2016 @ 4:11am 
That's why you need CCS assaults and long range snipers for terror missions rather than heavies.
What an excellent game, I am pretty salty right now but I still can't deny how fun and addicting this is.

But seriously, zombies, 10 damage, ♥♥♥♥ move.
LOL next mission I get is a council mission to investigate a fishing village, still hasn't sunk in that zombies get a turn immediately after reviving. One more death and I lost the will to continue and just let everyone die.

Sigh, save file/attempt 5 deleted in failure like the rest.

Whoever thought up these zombies is seriously a prick, may a cancerous tumor lodge itself in his lungs.
Last edited by Uncle Nastyfingers; Mar 4, 2016 @ 4:47am
Milk Mar 4, 2016 @ 6:01am 
Originally posted by Turd Ferguson:
What an excellent game, I am pretty salty right now but I still can't deny how fun and addicting this is.

But seriously, zombies, 10 damage, ♥♥♥♥ move.
It was an unknown unknown. Now it's a known known. Also there's a way more dangerous melee enemy later, so keep your distance.
Last edited by Milk; Mar 4, 2016 @ 6:01am
Gracey Face Mar 4, 2016 @ 6:32am 
Originally posted by Tacobandit:
It was an unknown unknown. Now it's a known known. Also there's a way more dangerous melee enemy later, so keep your distance.

The berserker? I dunno, I would say chryssalids are more dangerous than the berserker because they come in threes, move further and dont walk at you as you kill them. And once you fight zambies you fight them.
Sathra Mar 4, 2016 @ 7:06am 
Zerkers aren't quite as bad, since you'll rarely (if ever) encounter them before laser. They just have alot of health and two possibly dangerous perks.

As for zombies, Damage Roulette and maybe a few other SW options had one of my troops hit for 21 or damage by a zombie. Instakill in power armour.
OP, the zombies they were based on, when you killed them they spawned the bug. Not just after a few turns, and the Chryssies were tougher.

On all difficulties besides impossible, zombies only rise when killed in 'vision' (so roughly around your troops). And if push comes to shove, you can always drop a rocket on them, and if a civvie dies in the explosion....whoops?
Milk Mar 4, 2016 @ 7:42am 
Originally posted by Sathra:
Zerkers aren't quite as bad, since you'll rarely (if ever) encounter them before laser. They just have alot of health and two possibly dangerous perks.
They're worse in the sense that they will cause lots of panic rolls to occur.
Last edited by Milk; Mar 4, 2016 @ 7:42am
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Date Posted: Mar 4, 2016 @ 2:25am
Posts: 20