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Am I honestly missing something here? How are these terror missions even doable?
If any of you say "kill all the chrysallids before they can make zombies" i'll lose all faith in my fellow gamers and possibly humanity. Only faith in chicken wings and pie will remain.
So don't do that to me. There has to be something I've missed here.
So unless you are power gaming or lucky these missions are all but impossible, unless you're on one of the lower difficulty settings. What utter madness.
As a trick, because everything in the game uses the two activation system, even zombies/chryssilids, if you are outside of the movement they are capable of in one action, they cannot attack you, they will instead use thier two actions to move right up next to you. This can be exploited for free 100% attacks. More difficult with chryssilids because they have high movement, but zombies its a nice easy thing.
bah. its not bad design. just stop dying to MELEE. seriously.
SHIVs with the Sentinel Module make short work of zombies. They do a ton of damage (especially with plasma weapons), and it's a free Close Quarters Combat perk in addition to the +2 heal per turn.
Assaults with CQC and a shotgun work too. If all else fails, stick your squad up on something like a roof or truck (grappling if need be) and block off any ladders. Zombies and berserkers won't be able to climb up then. If you block off all the available tiles on such a structure chrysalids can't jump up either.
If THAT fails, invest in Archangel armor and take to the skies. Laugh at the puny melee units that can no longer reach you.
Anyways, had I known zombies were capable of doing more damage somehow than anything i'd seen in the game thus far i'd have fallen back to the skyranger. Whoever made them do 10 damage with no warning needs a punch to the gut, what a d.ouche.
But seriously, zombies, 10 damage, ♥♥♥♥ move.
Sigh, save file/attempt 5 deleted in failure like the rest.
Whoever thought up these zombies is seriously a prick, may a cancerous tumor lodge itself in his lungs.
The berserker? I dunno, I would say chryssalids are more dangerous than the berserker because they come in threes, move further and dont walk at you as you kill them. And once you fight zambies you fight them.
As for zombies, Damage Roulette and maybe a few other SW options had one of my troops hit for 21 or damage by a zombie. Instakill in power armour.
OP, the zombies they were based on, when you killed them they spawned the bug. Not just after a few turns, and the Chryssies were tougher.
On all difficulties besides impossible, zombies only rise when killed in 'vision' (so roughly around your troops). And if push comes to shove, you can always drop a rocket on them, and if a civvie dies in the explosion....whoops?