XCOM: Enemy Unknown

XCOM: Enemy Unknown

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characters Feb 27, 2016 @ 7:47pm
Shredder Ammo >>> HEAT Warheads
So, in a battle against Mechtoid, firstly, my Gunner shreddered with Ranger perk Laser and that's -5HP, secondly, my Engineer threw a AP Grenade with HEAT Warheads & Sapper perks and that's only -4HP, thirdly, my Rocketeer launched rocket with HEAT Warheads perk , that's only -5HP, then my Infantry shot with Laser, that's critical -11HP( critical chance was 20%), lastly, my Scout fired with Laser Strike Rifle and killed that Mech.
I notes that the center of the grenade and rocket was Mechtoid, so it was clean hit but not good damages.
Last edited by characters; Feb 27, 2016 @ 8:16pm
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characters Feb 27, 2016 @ 8:12pm 
Rocketeer
Primary weapon: Laser Rifle :DMG 4-6
Rocket Launcher:DMG 4-10

Lance Corporal perks
Ranger: +1 DMG
HEAT Warheads: Robotic enemies take 50% of the explosive's base damage in additional damage. Minimum +2 extra damage.

Laser Rifle + Ranger + Shredder by another soldier( or by himself) = MIN 7 DMG
Rocket Launcher + Ranger + Shredder by another soldier( or by himself) = MIN 7 DMG
Rocket Launcher + HEAT Warheads (unable to stack with Shredder) = ♥♥♥♥♥♥♥ MIN 6 DMG


Mechtoid would reduce damage from them.
So, it is crystal clear which is superior. ♥♥♥♥♥♥♥ HEAT Warheads perks.
Last edited by characters; Feb 27, 2016 @ 8:31pm
tangoafterdark Feb 28, 2016 @ 1:13am 
I'm not really sure what you are trying to say, but I always take Ranger over HEAT Warheads on my Rocketeers and spec them for Overwatch. HEAT Warheads is unnecessary because of HEAT Ammo.
SamBC Feb 28, 2016 @ 2:14am 
It's helpful, when posting about LW, to mention it in the title. Or at least somewhere, but the title is best.
red255 Feb 28, 2016 @ 4:02am 
you could tell when he said engineer.

HEAT warheads are for a rocketeer (ASSUMING YOU KEEP them up to TECH) so they can shredder rocket a pod of flyer robots (seekers/drones) which typically kills them if you are up to tech and not using a basic rocket launcher when you should be using a recoiless or guided fusion.

That said I generally don't USE a rocketeer. I'd spec my infantry for overwatch and use them, with a heavy Rifle and +1 Damage part.

Hits like a ton of bricks. the Rocketeer gets replaced by the MEC. who has a host of toys, a mine launcher with grenade support will be fine for clustered pods.

Especially if you can clean it up with in the zone. using explosives on easy to kill robots is just a way to get broke.

HEAT ammo on your gunner. Chem grenades on your engineer. CHEM > Shred. always CHEM unless its a cyberdisk and its flying and you can't CHEM. but against anything with Damage reduction use CHEM. I typically carry 6 CHEM into a mission 3 on the medic, 3 on the engineer.

It makes an astounding difference. WIth CHEM the thing takes like 10 hits. without CHEM it takes like 2.
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Date Posted: Feb 27, 2016 @ 7:47pm
Posts: 4