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Stuff happens. dont take damage you won't roll panic rolls, you don't roll panic rolls you won't fail panic rolls, you don't fail panic rolls you don't shoot VIPs.
instead ask yourself what you did wrong. and what you'd do differently next time.
because we can list things.
Some things never change.
Try to be in full cover at all times, hunker down if you have to.
Don't forget to use smoke grenade (support class) to give some extra def bonus.
Best option is to kill the aliens before they even get a chance to touch you, grenade the aliens cover and shoot them down in the open or/and flank them for delicious crit chance.
otherwise don't.
Full Cover isn't magic, its just -40 to be hit. Half Cover is -20.
cover gets destroyed or you are out of cover then its 0 and you are exposed which means you'll probably get critically hit.
Even at -40 to hit if you are getting shot at the aliens have at least a 1 in 4 chance to hit you, which means you are expecting one of the shots to hit you if they are taking 4 shots.
gets worse than that if they are closer or have better than 65 rookie starting aim. which they do.
you tell him to use full cover all the time he will get hit and he'll think from your advice the game was bugged.
Full cover is not magic. if you are being shot at you will get hit. you get hit you will panic. or you will die and your squad will panic.
whatever.
Use cover as a means to an end. your end is to kill the aliens. KILL THE ALIENS. if cover helps use it, if it doesn't, don't use it. etc.
make sure you stay in cover, keep your soldiers healed and grap the soldiers with the highest will stat.
full cover + hunker down will drastically reduce hit chance, to 0% many cases, and even if you do get hit, you cannot be critically hit unless you are flanked, so use it instead of trying 25% chance shots which will leave your soldiers exposed, or overwatching with only 1 soldier. using overwatch is fine only if you have enough soldiers to ensure an enemy will die to it.
if soldiers had a random chance to panic and there was nothing to do against it, that would be unfair, but you are given tools to prevent being hit (and therefore avoid being panicked), as well as ways to decrease the chance of getting panicked even if you are hit - through will bonuses.
Go to the situation room and it'll tell you your current objectives at the bottom of the screen.
Nostalgic Memory:
Back in the day you used to have to walk your troops off the skyranger. i moved one step and POW. Reaction fire kills him. Then a soldier holding a blaster laucher fired into the middle of my troops.
You've never seen so much panic. anyone that wasn't killed instantly made damn sure no-one else lived. with the final blow being my general stun bombing himself.
i lost 26 guys before i finished my first turn.
My mission rating was : TERRIBLE
Also, fun fact: your soldier's will score is permanently reduced whenever they've been put into a bleed out state. So if you've got a soldier who's been with you for a long time, and they've taken a few too many knocks on the head, maybe don't send them out without a mindshield.
Seriously, I don't know if this is a bug but it should be fixed! Is there a mod to fix this? Anyway, the fact that they panic because they see other soldiers panicking is total ♥♥♥♥♥♥♥♥, especially in my scenario.
Sorry for the necro, though.
Panic sucks but like most things in the way there are ways to deal with it or get around it. You're up against alien invaders, you're supposed to be at an extreme disadvantage and the psychological effects of that would be pretty awful too.
One way around panic is to build SHIVs as backup or have one of them on the squad, as they're immune to panic, being robots.