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I don't think there's any other "guided" weapon besides the upgraded version of the rocket launcher.
Holo-targetting. Sure +10 to hit might not seem like much, but the difference between 85% and 95% is huge. I put 85% in the "risky shot" category.
Suppression. Massively useful, if you know the right way to work it. -30% to enemy hit, or keeping them pinned in bad cover, very nice.
Rockets. Kind of like grenades with a much longer range and blast radius. The heavy can hit enemies he can't even see. And, unlike grenades, you can explode them in mid-air. Say goodbye to flying targets.
Heavies aren't really valuable for their chance to hit with their main gun, because it's not good. When they DO hit, it's nice. Their utility function is very valueable, though.
As the difficultly level goes up, your ability to consistently make good shots goes down. Rockets are always 90%, and they destroy cover to open up better shots for your other soldiers.
HEAT rockets can be very valuable in dealing with Sectopods.
If you play with the Second Wave options Hidden Potential and Not Created Equally, you can tilt the balance even more in favor of Heavies. Spending a little money to play the stat lottery with soldiers can turn up Heavies with high Aim, mitigating their primary drawback. A Heavy with high Aim, a heavy plasma, and Bullet Swarm can do a lot of damage. (Whether you take Bullet Swarm or Holo-Targeting for a particular Heavy may depend on that Heavy's Aim.)
The Support class has the least damage potential, taking 3 probably is not going to give you the damage output you need on higher difficultly levels.
depending in classic or impossible (not to mentation with ironman) on LPRs brings u nowhere. when play without training roulette supports only have 2 work niches: fieldmedic and response fire.
heavys in none training roulette games literary level the field, kill clusters of low health enemys and make short work of mech units. oh yeah and make beavy enemy units with shredder faster to kill of course.
(and if taken the right choises ;)
Heavy is only useful in pvp
since in that mode you dont care about you destroy valuable resources/materials
ps. but sniper class i simply find useless to me since his movement/setup time are no match for the Assault class there also can do alot more damage
Sorry, wrong. I won't make guesses as to what happens in your games, but I can at least say you need to accept some loss of resources, and not just from a Heavy.
otherwise thin men would end your campaign. but 2 heavies with a rocket and a shredder will probably be able to handle Thin men and floaters in the early stages while you are waiting for your gear to come in.
all explosives destroy are weapon fragments.
and until you start researching plasma you don't really need all that many fragments.