XCOM: Enemy Unknown

XCOM: Enemy Unknown

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A Mongoose Apr 13, 2018 @ 2:37am
Meaning of the red cross?
So you know those medikits, right? And how they have that red cross on them that means medic and whatnot. Does that red cross mean "shoot me first and at the exclusion of any other soldiers or any form of self-preservation such as cover" in alien or something, because all but one of my many dead soldiers are supports.

I'm literally at the end of the game and haven't got a SINGLE Col. support yet, because they keep dying, often getting critted in full cover too. Literally, the aliens shoot my Cpt. and Maj. supports out of sheer spite, running into the open nowhere near any form of cover, and landing a max damage crit in full cover across the map.

XCOM, I luv ya but I h8 ya.
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Showing 1-7 of 7 comments
Amanoob105 Apr 13, 2018 @ 7:27am 
"That's X-com baby!"
red255 Apr 13, 2018 @ 10:14am 
I don't really like using supports myself. they have a use in XCOM 2 for being remote hackers, and able to use medkits over great distances, but in XCOM 1, if you take him off the team and replace him with one Sniper/Assault/Heavy with a medkit you lose 2 medkits and don't get hurt as often because things are dead.
A Mongoose Apr 14, 2018 @ 12:39am 
Originally posted by red255:
I don't really like using supports myself. they have a use in XCOM 2 for being remote hackers, and able to use medkits over great distances, but in XCOM 1, if you take him off the team and replace him with one Sniper/Assault/Heavy with a medkit you lose 2 medkits and don't get hurt as often because things are dead.

Unless you miss, in which case not dead, and knowing X-COM every single alien will crit your full cover hunkered soldiers in dense smoke while being suppressed.
Lord Bowser Apr 14, 2018 @ 2:51pm 
The ironic thing with my supports is that they're the only ones who are ever critically wounded. Everyone else gets killed outright. The one soldier the game ever gives me a chance to save is always the only one carrying a medkit. Figures.
A Mongoose Apr 15, 2018 @ 1:44am 
Originally posted by Lord Bowser:
The ironic thing with my supports is that they're the only ones who are ever critically wounded. Everyone else gets killed outright. The one soldier the game ever gives me a chance to save is always the only one carrying a medkit. Figures.

JUST PICK THE MEDIKIT UP AND USE IT ON HIM YOU STUPID SOLDIER!

Honestly, critting my medic is the most rage-inducing thing ever, I swear, especially as I have to watch him slowly bleed out and die.
NetPCDoc Apr 16, 2018 @ 12:04am 
One of the 'neat' side affects of carrying a medi-kit is that it grants immunity to poison, so supports are usually fairly good at going after thin-men.

Back in UFO Defense and Terror From The Deep, a soldier could place a medi-kit on the gournd for a buddy to pick up and use on them. If I am remembering correcty, in Enemy Unknown, the support class can use a medi-kit on his/her self? ... if not knocked out!
A Mongoose Apr 16, 2018 @ 1:58am 
Originally posted by NetPCDoc:
One of the 'neat' side affects of carrying a medi-kit is that it grants immunity to poison, so supports are usually fairly good at going after thin-men.

Back in UFO Defense and Terror From The Deep, a soldier could place a medi-kit on the gournd for a buddy to pick up and use on them. If I am remembering correcty, in Enemy Unknown, the support class can use a medi-kit on his/her self? ... if not knocked out!


No good being immune to poison if you're DEAD. Also I believe having a medikit used on you makes you immune to further poison IIRC. And yes, a soldier can heal themselves.

Medikits in the original could be quite hilarious when it came to reviving stunned soldiers. Sometimes they'd be up in one or two doses, while other times you'd burn through three or four medikits worth of stimulants and do nothing.
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Date Posted: Apr 13, 2018 @ 2:37am
Posts: 7