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Can i ask how you figured it out?
You made my day!
I'm glad you've asked so I can boast a little bit about my insightfullness.
- First thing I've noticed was that whenever the splashscreen get displayed the games starts OK. If the game crashed on startup, there was an empty square instead of image.
- Next I've run the game from commandline (executable file from steam app driectory) and noticed that it throws an error "error while loading shared libraries: libjpeg.so.62" so this is probably a compatibility issue with the new versoin of this library, also this suggested that the issue is not in the actual game but in the launcher itself
- Next I've tried to update/replace the library with working version but this didn't succeed.
- Then I just connected the dots and made a blind trial to find the image file on filesystem (BTW it's actually a .bmp file) and to see if by removing it the launcher will just carry on loading, this worked.
I'm happy this helped, cheers.
I just fought with this, or similar, issue on Ubuntu 21, it kept crashing at splashscreen due to some weird issue with Gnome (according to other threads it works with other UI's).
When launched from console game there was error message
"X Error of failed request: BadWindow (invalid Window parameter)
Major opcode of failed request: 40 (X_TranslateCoords)"
What error message did you have?
Switching UpscaleScreenPercentage to False in baseengine.ini solved this issue, and now game launches everytime but splashscreen image is not properly centered in its window.
Interestingly switching it back to True does not break the game again, it keeps working with crooked splashscreen.
Anyhow, fix worked, thanks astenu!
I wonder if it is non-deterministic because there is a very short JPEG loading timeout that depends on I/O contention or some such, and if a timeout occurs due to high resource usage the launcher carries on, otherwise it tries to decode the JPEG and runs into a libjpeg compatibility issue. Either way it's bad error handling by whoever made the launcher - the splash JPEG isn't critical so the launcher should just keep trucking regardless.