Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you are on the early part of the game you have grenades. If not you may find snipers with Squad Sight helps, along with an Assault with the lightning strike symbol, to avoid the first shot. After that it is Armour to become immune to the acid spit. Heavies can help as well.
Do not forget the aliens can see further than you can on open ground. And they can have the ability to detect nearby enemies that are hidden.
Basically stay in cover and fan out somewhat. Then when you have tactical rigging equip a scope to everyone. And a medikit or grenade.
You need to motivate them to move, or leave cover. Either fall back, forcing them to move up, hopefully into your overwatch. Use explosives to destroy their cover, forcing them to relocate on their turn. Or try to flank them, a flanked enemy will always try to relocate on their turn.
Any unit still under threat of attack needs more then just high cover. It is better to hunker down a unit them it is to take a low percentage shot. It is better still to just get them out of direct line of site. Using dash to get a vulnerable unit out of the harms way is also often better then just trading shots with a Thin man.
my guys are getting one shot from behind heavy cover and im running out of ideas
At the tactical level, the same principle holds for the whole game: don't let them take a turn. The whole game should be played as a succession of breaches. Get into position hidden so you don't reveal the alien until you are in position to take them down quickly. Once ready, use your first move to walk right in the middle of them if you can, then plan how to kill them all before they get a turn using any means necessary. Just think about one of those SWAT movies where the whole squad gangs up behind doors and windows before kicking everything open.
thanks for the push on armour. ive been considering it the past couple of runs (thin men still cleaning me out) but im so used to beams first ive been struggling with the call even though ive dealt with floaters well enough. thinking i might skip council missions for the first month if they pop. there just too many of them at once and the "drop from above" thing really screwed over my last run
THIS!
Falling back is much better then just hiding behind full cover hoping its going to save you. (It wont) It allows you to break line of site, lure enemies into overwatch traps, You can strip cover as you fall back, ensuring that enemies lured into following you will advance along predictable paths or use predictable cover. And it allows you to flank enemies without moving into unexplored terrain. Greatly reducing the chance of triggering additional pods.
Flanked enemies or enemies exposed without cover will always seek to move to new cover allowing additional overwatch trap opportunities.
I am into Jan 2016 (Ironman Classic). I have no armour and am only just researching lasers. I use 3 or 4 decent snipers. Armour stops the poison spits, but they just shoot you for more damage.
Cover does make a difference. if they can not see you they can not shoot you. But they could use AoE.
I would say think about your play style and research for that style. Or perhaps change it.
I research for tactical rigging first, then the new fighter. I use a scope and a medikit mostly. Hardly ever use Heavies. I also do not use a shotgun with Assault.. I give them an assault rifle so they can shoot from distance.
But it all relies on your strategy. This is a cat and mouse game.. With lots of distractions and false leads. You do not have to research ASAP. You do not have to build the Alien Containment. You do need to shoot down UFO and attack landed UFO.. but not those shot down. You also need to complete all missions given or you may drop a country with no warning.
this is something im learning the hard way so thanks for driving it home. i have a habit of trying to shift around but triggering more pods as i go. im learning as i play just how different classic is from normal
Yeah, that bomb disposal mission on the train is a complete mess. You pretty much have to ignore every lesson the game teaches you and play it hyper aggressively. You do not have time to set up fall back ambushes. You don't even have time to clear all the hostiles as you advance.
The only way I had any success with it was to go in with a full 6 man team. Don't even do it, if you haven't got that yet. With at least 2 squad sight snipers, 2 heavies packing as many rockets as they can, and 2 assaults with run and gun. Then I just ran the assaults up the train at a full sprint, shooting anything directly in their path, ignoring everything else. The heavies job was to advance up the sides of the train drawing fire and keeping as much stuff off the backs of the assaults as possible. The snipers job was to protect both teams by removing any direct threats or obstacles. It's chaotic and messy, but all you have to do is reach the end of the train. killing aliens is totally secondary.
thats exactly what ive had. its ended most of my runs in one hard brick wall of thin men drop ins